When I get the energy to re-enter the discussion I will, but I would put this forward (again): I think MS's biggest problem is their stream of failed moves post-launch. Their execution is horrible. Their cost reduction planning is tragic (August for 65nm Xenos?) and due to a host of variables and mistakes have painted themselves into a "corner" of the market.
While I don't necessarily agree with Johnny's positive spin to the situation, I think he hit it dead on irt who MS is now forced to court (Xbox owners and a segment of former PS2 owners) and his generation sales numbers are similar to what I have been saying for a while. Some may look at this as a success; I see a lot of poor choices, worse execution, and an ocean of missed oppurtunities. Philosophically the 360 got a lot right, market entrance was solid and developer courting and appeasment also went very, very well for MS.
But at the end of the day the guy who leapt first put himself in a position to chase and react to the market. And for all the poo-pooing of the PS2 demographic, 2007 software sales for the PS2 were staggering. While going with tight, even negative, margins on hardware is a tough call, when you cast a big net and bet on software revenue carrying the day the result can be significant. The "problem" is, and MS themselves have laid this out, they stopped looking at generational profits in 2005--the 360 was given a firm timeframe to return not just a profitable quarter, but a profitable year.
So the agenda was pretty much laid out:
* Make a profit in 2007 (originally 2006, but this was pushed back)
* Increase market share
* Reduce the market leader's (i.e. Sony's) market share
* Further develop IPs; minimize acquisitions that can impact the bottom line
While the differences may be subtle, the impact this has had on their console planning is clear as day to me. They have put early returns above and beyond long term generational profits (see some of the past slides from the PS2 and its early losses) and the concessions made toward market share. Ironically Sony's market share issues, notably in NA, are all self inflicted for the most part.
In the long term I think MS has a problem that could be substantial: while other companies have been picking up key development talent (EA w/ Bioware, Activision with BC, Sony with Evolution Studios, etc) MS has a very false sense of title sponsorship. Put another way, if Sony had co-launched in 2005 the strategy to help fund early next gen development for exclusive release wouldn't have flown well.
People snidely point to how Lair, HS, R&C, and Uncharted haven't moved a ton of software (and, indeed, may have cost Sony a lot). But look at the mess if they don't have those titles. Or, imagine, a 360 launch without PGR3, Kameo, Oblivion, FN3, and GRAW as exclusives, but instead being on the PS3 as well. Put GeOW on the PS3... as well as Halo 3.
You need exclusive content. MS got lucky (smart) with the 1 year lead. They cannot bet on it again. And the pick-up of talent by their competitors makes on of MS's core weaknesses (internal development) even more shakey. Especially when you look at how crummy their internal studios are doing. Bye-bye FASA. And it looks like next gen Bungie multiplatform software.
Which, btw, I am curious why we didn't see a huge bump in revenue for the Bungie walking papers. If, indeed, Bungie walked and down the road can be multiplatform (which it seems... down the road) and MS didn't extract a painful amount ... wow.
Anyhow, I see things similar to Johnny, but with an emphasis on, "Only? That is it?!" You look at the mistakes Sony made and the market focus Nintendo has taken and I find it curious that Microsoft's 360 hasn't outpaced the Xbox by more. Yeah, 45-60M sales are in the cards, as well as profits, the strength of the Live brand established as a killer app, and so forth. But there was much more potential there. Notibly potential for significant LTD profits for the 360 platform that could have benefited investors much more in the longterm. Especially if MS thinks $44.6B for Yahoo is a good thing 0_o
The 360 NEVER had to wait for the "big" franchises to hit in year one, year two, and now in year three, the hits just keep on coming. If the PS3 is dependent on those "big" hits and most of them are coming this year, then what is next, wait another two or three years for them to hit again? The 360 is typically selling mediocre, good, great games, the PS3 is having difficulty selling its own great games, therein lies the problem.
Yeah, I am pretty tired of hearing that myself. If these titles were so important why did Sony slot them 2008? As much as I see problems in the MS camp, Sony's PS3 planning has been laughably bad at times. 2008 will be an important window for Sony. If they are struggling to reach parity in console units sold in NA as well as software units with their lineup it will be a sure sign of not only the fickleness of the NA videogamer but also their altered perception in the market.
If MGS4, FF, etc vault the PS3 into a position with 50% increased hardware sales in NA in 2008 it will be a clear demonstration that the king isn't dead and the brand and franchises are strong in NA.
But if we are talking about relative 2008 parity I absolutely don't want to hear anything about, "Wait until X releases!" or "Look at how we jumped back to even the competition" -- with that lineup, if the historonics are true, they should regain some of their past glory. Anything less is dissappointing. I also don't want to hear about delays. If you are delaying your big titles into 2009, 3 years after this generation launched, whose fault is that?
All three platforms have a lot to prove in 2008. I pegged a lot on the 2007/2008 window for when the next gen landscape will be settled as that is when we would see a much better picture of "ground up" software, how their platform decisions were executed, and how well they are going to react for the tail half of the generation. e.g. If Sony has another sloppy year in 2008 in NA then, effectively, there is no way they will end up any place but third in NA. Yet I believe they all have a lot to prove at this point. Can MS get some effective cost reduction in gear to make sensible price reduction moves? Can they get a couple big hitters to compete with Resistance 2, KZ2, FFXIII, MGS4, Motorstorm 2 (GeOW 2? as much as Vic will slam it as not being a classic, 5M+ sales and a number of GotY awards dissagree. I lament the title, but it offered a change of pace for shooters and some innovation, a solid core experience, strong COOP, and excellent MP, great sound... and great art. But PS3 owners will hate on it, oh well!). Nintendo... just show they can continue their sales pace and begin producing healthy software sales for 3rd parties across the board and branch out of their "casual gamer" angle. Sony... they need to sell consoles to people who buy games. They need to continue their market growth in Japan. I don't think Europe is Sony's problem (I think they will end up making some noise there in 2008 and put a stamp on non-English speaking countries for the most part) but NA looks pretty bad for Sony. If they are struggling, with their lineup and sub-$400 price + BDR + free online pay, to exceed MS in NA it will be pretty clear that the market has shifted.
And I don't want to hear excuses. I don't want to hear about overhyped Halo or the shallowness of GeoW. Sony has had a horrible free fall and market purge. As a long time Ninny fan I know what it is like to love a platform/games but conceed it isn't meeting the bulk of consumer desires. Heh, and the Wii may be Ninny's best console yet in that regards and I most things about it. Go figure. (Note to self: making a console for me != market leadership)