We're not trying to accurately predict sales, nor are we using last gen's sales marketshare to predict this gen's.I don't think anyone at this point can accurately predict how many consoles and to whom. I think the whole premise of basing console sales on the previous generation has been discredited by the sales success of the Wii and the lack thereof for the PS3.
We're not trying to accurately predict sales, nor are we using last gen's sales marketshare to predict this gen's.
What Johnny did was characterize the target market in a way that suggests a reasonable upper bound for MS. He looked at last gen to judge gaming preferences of the market, and looked at this gen for sales trends.
Thanks for the economics lecture, but I have an MA in economics, so no need.
The casual/hardcore designation is too narrow.
IMO the game market will only grow about 20-30% this generation to about 180-200 million gamers, mainly because the Wii will get a few grandmas and a lot of 5 year olds will now be 10 years old and playing games. Most older gamers will continue to game, hence all the articles about the average gamer age increasing.
The past generation IS a guide. It just doesn't tell the whole story...
I never said that I could predict sales, nor the impact of a price drop.
The point of my posts is to illustrate just how much of an impact is necessary to make a price drop worthwhile. Do you really think that a $50 drop will result in 50% boost in sales? Even though I don't know the exact impact, that seems well outside the margin of reasonable expectations.
Scooby, nothing is guaranteed. MS was very aggressive with pricing on the original XBox, and all it got them was a truckload of red ink. Looking at the demographic that MS captured, chances are that they wouldn't have lost a large percentage of sales if they priced it higher, nor would it have impacted 360 sales much. There's not point in going after "lost revenues" if it costs 10x as much to obtain them.
You can't make any judgements with absolute numbers. All that can be done is some market research to try predicting the sales under different pricing scenarios, and then compare relative numbers in the manner I did above. You brush aside the point that Sony may have been successful with higher pricing anyway, but that is at the very crux of the argument.
Scooby, for the last time I am not talking only about short term impact. I'm just saying that you need a lot more sales overall - long term and short term - to make a price drop worthwhile.My point was that, you can't be too concerned about how pricecuts impact your short term sales because:
a) It's hard to predict the short term impact.
b) It's nearly impossible to predict the longterm impact.
I'm not doing any prediction. I'm saying that given a prediction of the two scenarios we can judge whether a price drop is good or not.So, IMO there is no good way to predict when a pricedrop is a good idea at any given moment in time.
No, aggressive is when you take a risk by going beyond the currently judged point of optimality. This definition is true for consoles, business, and even sports. MS cut the price of XBox1 to well below the point they thought would maximize profit/minimize loss over its lifetime.MS wasn't really aggressive in my opinion. Aggressive is when you make a pricedrop when you don't really need to.
This is not a reasonable prediction, though. How does a 15% improvement in 2008 (~6% in cumulative sales) make it a console of choice? People are going to buy it because 16 friends have it but they wouldn't if only 15 did?Maybe I can put this another way. If MS drops the price now, by $100, maybe they only get an extra 15% of sales in 2008. Ok, at first glance, not worth it right?
But then, perhaps a further drop during Holida 08 causes the PS3 sales to flounder, and see MS's maintaining momentum into 2009. Now, MS becomes the console of choice, and it sees it's strongest year ever in 2010. That dominance could be primarily attrubited to the aggressive pricedrop back in 2008.
So now consider yet another scenario where MS didn't cut price as much and only has 50% NA marketshare (meaning that the price cut was responsible for ~40% overall boost from 2008 onwards), but has an extra $2B in their pocket (whether in more profit or less debt). Does that really put them in a worse situation for XBox3?Fastforword to 2011, MS has a 65% marketshare in NA (ignoring Nintendo), and launches XBox3 with virtually guaranteed success. Going all the way back...that could be attributed to it's aggressive pricing in 2008/2009.
This is not a reasonable prediction, though. How does a 15% improvement in 2008 (~6% in cumulative sales) make it a console of choice? People are going to buy it because 16 friends have it but they wouldn't if only 15 did?
The other aspect you're ignoring is that of "negative momentum", as Johnny described. Some of those 15% would have bought it later anyway when the price went down in the alternate scenario, so buying it now in fact lowers sales in a future quarter.
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But MS has already done enough to sustain network effects. They have a 10 million to 3 million userbase advantage in the US and better software, Xbox Live and a lower price. That's enough for now.
Not really. The price they can charge is determined by value. Consumers largely believe that the X360 offers more value as a platform than the PS3 right now at the $50 discount mark. That's why it sells more.
Well its gonna hurt a lot more when Nintendo's and Sony's big exclusives drop later this year.
Yes but you pay for Live!, and the PS3 offers a HDD and wifi as standard aswell as Blu-ray, which in some peoples opinion (including mine) means that PS3 offers better value.
What makes you think this anecdotal BS overrules objective analysis of numbers?I don't think that's a fair analogy. If johny has an xbox 360 and then his mate steve wants an xbox 360 but thinks it costs too much. Johny sees the price go down and he wants to play online with steve and share games so he encourages him to go out and buy one. They also have a friend called Mike, he kinda wants a PS3 because hes a little concerned about reliability. But two of his friends have an Xbox and they're encouraging him to get an xbox as well. So he gets one. This can apply to both consoles BTW. I saw it all the time in retail. Pretty much only had to ask someone what console their mates had to determine which one they'd get.
So MS should be more like Sony and strip features to reduce cost faster? Just kidding, but please realize that you have no idea how fast 360 has been able to cut cost.To me its clear its MS poor costcutting record and RROD have hurt its ability to price cut thus far.
Meh..we all heard this in 2006 too...
The biggest game coming out this year in EU is not an exclusive, it's GTA4. An aggressive pricedrop by MS in time for GTA, should help them tremendously in EU.
What makes you think this anecdotal BS overrules objective analysis of numbers?
scooby is starting with the assumption of two scenarios, and making conclusions out of that. Let me quantify it for you:
A - 360 sells 10M this year without a price cut now
B - 360 sells 11.5M this year with a price cut now (15% more, as scooby said)
So MS should be more like Sony and strip features to reduce cost faster? Just kidding, but please realize that you have no idea how fast 360 has been able to cut cost.
RROD is irrelevant. It's a sunk cost. Whether it happened or not, the objective is and always has been to maximize lifetime profit from this point forward. The console selling price that achieves this has little to do with production cost. Whether the console costs $200 or $600 to make doesn't affect the relative impact of a price cut on profitability.
GTA is bigger than the combined weight of Killzone 2, GT Prologue, MGS 4, Mario Kart, Super Smash Bros Brawl et al?.
MS wont have its own way this year which means its only downhill in Europe IMO. Unless they price-cut.