Sis said:
I agree primarily with the highlighted part. It does seem Sony would need to make several mistakes with the PS3 to alter our expectations based on historically what's happened--and I've yet to see them make one.
But let's talk about the Dreamcast some more: 10 million units shipped/maybe sold in that first year, and you say that Sega lost well before they threw in the towel? This doesn't make sense to me (which is why I'm thinking it was 10 million shipped and hardly that number sold). My thinking is that it's too simple to suggest that simply shipping before Sony is doomed to failure--or as put forth earlier, that consumers view the Xbox 360 in the same light they did the Dreamcast. Note that the quote that started this by me was:
"I'm more inclined to think that once PS3 releases and they hit shortages, and Xbox 360s are readily available and 2nd gen games are starting to be released, then consumers will continue to buy large quantities of Xbox 360s."
This statement does not mean, as Fox5 put it, "When people are given a choice between what they want, and something that's 'Pretty much just as good, I think they'll wait rather than go with what's available." My statement is pretty clear that if consumers still want Xbox 360 in large quantitities and PS3 hits a shortage, it is an advantage for the Xbox 360. At which point all this talk of a failed launch would be forgotten.
Well, Dreamcast also had some very aggressive price cutting and bundling. Besides that Dreamcast had additional functionality beyond games, it did come with a modem and an Internet browser, the dreamcast suffered a $50 price cut within the first 6 months of its launch. Then over the summer, it had an aggressive rebate program that effectively made its cost $100, not to mention I think there was some free stuff included in the bundle. After the summer, Dreamcast received a permanent price cut to $100, just in time for PS2. I'm not sure how Dreamcast faired in Japan or Europe, but a $100 price cut on a $200 system within its first year doesn't bode well.
Then, despite being a $100 system in the face on an unavailable $300 PS2 and having a large selection of critically acclaimed games against the PS2's nothing...Dreamcast sales still bombed. Around this time Sega announced they wouldn't be sticking with the Dreamcast, though they didn't end support for it until the Gamecube and Xbox launched, they also dropped the price to $50 at this time to clear out inventory.
That said, if Sega had stuck things out, there's a good chance they could have finished 2nd this generation...but Sega was in way too much debt to stick it out, plus how would they revitalize interest in a failed system? By the time the actual software mattered for sales, the other 3 systems would have used their hype to catch up in sales and Sega's advantages would have been being the cheap system with Internet play. Also, within that 1 year from PS2's launch to Sega's complete withdrawal of support, I think the PS2 surpassed the Dreamcast's total sales.
Devs never really seemed to get on board with the DC, which I believe is the single largest difference between DC and Xbox360.
I believe the Dreamcast had more developer support than the Gamecube, and certainly more exclusives (most of the developers of which later became Xbox or PS2 exclusive developers). It only lacked major companies like EA and Square, who Nintendo had to pay for or make other deals to get their support on GameCube. Dreamcast also had quite a few PC ports, it was quite the Xbox in training.