IMO I'm pretty suprised, yet at the same time disappointed to see a thread such as this being tolerated, especially now that we have moderators that are supposed to be keeping an eye on flamings instead of participating in them or stiring up new ones.
chaphack:
MrSingh speaketh of PS2 vs Naomi2
Some info for the Naomi 2 and PS2 fanboys.
According to the latest issue of CG World (Japanese 3D graphics trade mag), the PS2 character models of VF4 are about half of the Naomi 2 version. For example, Jacky is made of 14,000 polygons in the Naomi 2 version, but in the PS2 version Jacky's model has about 7,000 polygons.
What does the above quoted article have to do with the topic's title? Unless you want to messure the performance of a system by the effort/time put down by AM2 developers on a PS2 port and the Naomi2 optimized version, I don't really see how this is relevant to the debates we had in the past regarding this issue. Perhaps you can explain me this, as I really fail to see what you're intending to achieve here, apart of it being a perfectly suited thread for flamings, based on some remark an AM2 developer made which obviouly doesn't tell the whole story.
In other words, perhaps I should build some scenario where an extremely optimized version of a PS2 game gets ported in 1/3rd of the time to the Naomi2 platform and then form an arguement about how much better PS2 hardware is using the two games as proof. That's about as pathetic as what is being done here, seriously.
jvd:
System specs don't need to change . The demands of a fighter may be much higher than those of another game where reaction type from u pressing a button to it being displayed on the screen is greater than a game like silent hill. Acording to reports three of the biggest fighters on the ps2 use less than 10k polygons for chars . How do u explain this . Did the specs change on both of these great developers which stops them from using more polygons in the game.
You totally (though not surpisingly) missed the point Almasy was trying to make. You can't be serious of just comparing the geometry being used on characters? That's like comparing only the polycounts of cars in racing games. Hey, if that's the case, maybe devs should just develop a beat'm up game with just two characters leaving out background and all the other objects that require geometry to meet your "ideal" demands.
What was your point again? Did you even have one to beginn with, because honestly, it's quite obvious I'm not the only one here puzzled with what you're trying to contribute to the thread.
Tagrineth:
Almasy, you're an idiot, he's just saying from what we've seen, that's all that's being used at present - not that PS2 isn't capable of more.
And why is he an idiot? Perhaps if jvd would have contributed something usefull and perhaps conprehended the easy understandable point Almasy was trying to make (which came across perfectly may I add), we wouldn't have 2 pages filled with rubbish. In fact, this thread is rubbish as it contributes nothing but flames and proves absolutely nothing to the topic "PS2 vs Naomi2". IMO, idiots are those who fail to contribute something relevant, and the one you're insulting here certainly can't be blamed.