MrSingh speaketh of PS2 vs Naomi2

jvd said:
Well mister f-anboy. You are to blame for many of the same loops and childish attitude with your sony can't fail attitude and damn anyone that says a bad thing about the ps2 . Take this thread for example. I used the evidence in the thread (vf4 and teken tag and teken 4 using 10k and under polygons for the models to say that the ps2 has trouble pushing more than that in fighting games after you implied that it was shoddy work by sega. Since u were not able to prove other wise you started calling me a f-anboy. ) Because of u we now have more posts that have left the topic way off track. I to am to blame since i allowed myself to be brought down to your level. This will of course be the last time i'm fooled into doing that as i will no longer reply to u or your posts.

Ok, I admit I started this on porpuse. I don´t like you, you´re a f-anboy, and granting powers to one automatically equates to lowering the quality of the board.

I´d like to know BTW, where did I ever stated or implied Sony can´t fail.

I´d also like to know what your point was, since you conveniently dismissed TTT and started saying fighters on PS2 couldn´t use more than 7k polygons per character. :rolleyes: (and BTW, the only 7k figure came from the article, so far in the thread there is no evidence of T4 using 7k).

One more point, if you intend to diminish the abilities of a system in a certain genre, you are the first one that needs solid evidence. I just did on purpose what you have done for a lot of time: use useless rethoric to prove a nonexistent point.

And really, it wasn´t difficult to draw you into something like this, since f-anboys by nature tend to do this.

Oh, and BTW Sonic, thanks for the info. I did think the figure was somewhat suspicious at best, but my faith in AM2 after seeing the especially shoddy VF4 conversion isn´t really high.
 
jvd said:
as posted by wazoo
Tekken Tag fighters were at 10k, and Tekken4 were lower than that.


Yawn.

Why don´t you answer the rest of the questions?

I assume that´s your evidence of 7k polygons in T4 characters, but just like you dismissed the SH3 reference, this one can also be dismissed, because there´s not a big, fat number explicitily stating this.
 
PS2 VF models are lower in polycount because more lights -> lower polycounts. N2 could sustain high polycounts because it can handle more full featured lights without affecting polycounts.

BTW comparing character polycounts from Tekken to VF is pointless when you don't know how many polys are being used for the backgrounds.
 
PC-Engine said:
PS2 VF models are lower in polycount because more lights -> lower polycounts. N2 could sustain high polycounts because it can handle more full featured lights without affecting polycounts.

interesting . u wouldn't happen to know the diffrence in lights would u ?
 
chaphack said:
I believe SH3 closed-in cutscenes and VF fightscenes are a tad different to render. ;)

Someone rational would have already seen the ingame models of Heather, so there´s no need to reiterate.

However, to you the only thing I can say is: shut up.
 
I think AM2 did a commendable job for having so little time to do the port. That and considering it was one of their first works on the PS2 it can sort of be considered 1st generation software in the 3rd generation of the system. But VF4 Evo is much better graphically and AM2 did get to know the hardware a little better. I guess we'll see in the future if their work on PS2 gets far better or it stagnates at this level. Their work on Xbox is very nice.

Model 3 costs were around $12,000 for the base arcade hardware with a generic cabinet. As you go later in revisions or steps if of course gets costlier. I remember something like The Lost World: Jurassic Park cost a good $16,000 for the basic setup. I might be wrong but I do believe that 18 Wheeler was one expensive cabinet ringing in at around 20k. That's for the best one, of course anyone could get the arcade games for lower prices if they knew what they were doing when dealing with SEGA.
 
Sonic said:
I think AM2 did a commendable job for having so little time to do the port. That and considering it was one of their first works on the PS2 it can sort of be considered 1st generation software in the 3rd generation of the system. But VF4 Evo is much better graphically and AM2 did get to know the hardware a little better. I guess we'll see in the future if their work on PS2 gets far better or it stagnates at this level. Their work on Xbox is very nice.

Model 3 costs were around $12,000 for the base arcade hardware with a generic cabinet. As you go later in revisions or steps if of course gets costlier. I remember something like The Lost World: Jurassic Park cost a good $16,000 for the basic setup. I might be wrong but I do believe that 18 Wheeler was one expensive cabinet ringing in at around 20k. That's for the best one, of course anyone could get the arcade games for lower prices if they knew what they were doing when dealing with SEGA.

cool thanks sonic . Untill seeing Sc on the dc i thought vf3 was the best looking game ever made. Took along time to surpass that imho
 
Does VF4Evo support P.Scan? I heard conflicting views on that. Anyway, import reviews state that VF4 -> VF4Evo have minor graphics touchup. Like better character textures but slight worse background textures. :?:


N2 is closer to Chihiro than System246. N2 and Chihiro both having strengths weaknesses.

Wow! Not bad for a 2000 hardware!! :oops:
 
Tekken Tag fighters were at 10k, and Tekken4 were lower than that.

I remember reading some japanese gaming mag that said its in the poly count is in the ten thousands. I also remember 16,000 to 18,000 for Tekken Tag.

Tekken Tag is like DOA2/3 and the likes, where more than 2 characters on screen is possible.

Comparing VF4 PS2 and VF4 ARC, i would say hell yeah!

For someone who mistook ARC VF4 EVO for PS2 version ?

BTW I am not at all convinced with ARC VF4 characters on 14,000 cause I remember the 20,000+ figures. However I can agree with PS2 version having lower polygon, but by half ??? It doesn't look like it, if it is, AM2 did a tremendous job in reducing polycount by half without losing much visuals.

Maybe because ARC VF4 characters doesn't have enough tessellation, with all those muscle definition on the fighters.
 
Shenmue 2? Or something none of us have seen yet, like Outrun?

Dural, I suggest you check out Virtua Cop 3 ;)

You're talking about purchase costs again when only manufacturing expense is relevant here. The technologies are being compared, not their economic model for profit.

Chill out man, I was asked how much N2 and System 246 was going for these days, I wasn't ask about manufacturing cost.
 
For someone who mistook ARC VF4 EVO for PS2 version ?

me? did i? even if i did, acutal display >>> tiny mpeg. ;) cant blame me. :p

Still, anyone to confirm that VF4 Evo PS2 does indeed use P.Scan?
 
V3:
Chill out man, I was asked how much N2 and System 246 was going for these days, I wasn't ask about manufacturing cost.
I wasn't trying to come across as scathing... sorry if it sounded like that.

I thought the relevancy of darkblu's question about price was with regard to the two technologies, since the topic started just two messages earlier with a comparison between Naomi 2's VF4 and the one for PS2. I didn't think the subject had been changed to vendor pricing, though that's an interesting topic in its own right.
 
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