MrSingh speaketh of PS2 vs Naomi2

Almasy said:
jvd said:
Where did i say that . Or are u trying to put words in my mouth.



Seems like no one can get better than that if what the others above have said about teken chars using less polygons .

What is your point? Maybe I misunderstood you, but you clearly say PS2 can´t display more than 7k characters onscreen because of T4 and VF4.

I was talking about in the fighting genre . If in fact sega and namco's big fighters are all around the 10k mark . I never said ps2 couldn't display more than 7k char's on screen. Just that these games don't and they are all the same type of games. Then you interjected with idea's in your head about what other games use , one in a cut scene which is not indictive of actual game play. The other is your guesstimate about polygons in a game that is not a fighting game.
 
Why is it completely unbelievable...

The main reason that VF4 models contain less polys than the Naomi 2 version is likely to be a lot more than the simple 'PS2 is less powerfull than N2' clarion call.
I'd guess that other factors rather than pure specs come into it - the most likely being that of memory..
Don't forget that the N2 supports a total an extra 32Mb purely for the T&L unit to hold 3D geometry, as well as having 64Mb of video memory between the 2 PVR chips compared to 4Mb on the PS2.
( Even if I account for the most extreme wastage caused by duplicated textures and call it 32MB VRAM it's still a lot )
When fitting in all of the geometry and textures and animations I could well believe that a reduction in polycount would have been necessary.

The quick development time may not have helped either - with the added time for VF4evo AM2 could easily have rewritten some of the geometry formats as well as tweaking the video display modes...
 
jvd said:
I was talking about in the fighting genre . If in fact sega and namco's big fighters are all around the 10k mark . I never said ps2 couldn't display more than 7k char's on screen. Just that these games don't and they are all the same type of games. Then you interjected with idea's in your head about what other games use , one in a cut scene which is not indictive of actual game play. The other is your guesstimate about polygons in a game that is not a fighting game.

So, ok the system´s specs change from genre to genre, and 7k per character is the max PS2 can display, using VF4Evo and T4 as proof.
 
Almasy, you're an idiot, he's just saying from what we've seen, that's all that's being used at present - not that PS2 isn't capable of more.

Quite the opposite, in fact.

I never said ps2 couldn't display more than 7k char's on screen. Just that these games don't and they are all the same type of games.
 
Almasy said:
jvd said:
I was talking about in the fighting genre . If in fact sega and namco's big fighters are all around the 10k mark . I never said ps2 couldn't display more than 7k char's on screen. Just that these games don't and they are all the same type of games. Then you interjected with idea's in your head about what other games use , one in a cut scene which is not indictive of actual game play. The other is your guesstimate about polygons in a game that is not a fighting game.

So, ok the system´s specs change from genre to genre, and 7k per character is the max PS2 can display, using VF4Evo and T4 as proof.

System specs don't need to change . The demands of a fighter may be much higher than those of another game where reaction type from u pressing a button to it being displayed on the screen is greater than a game like silent hill. Acording to reports three of the biggest fighters on the ps2 use less than 10k polygons for chars . How do u explain this . Did the specs change on both of these great developers which stops them from using more polygons in the game.


Since almasy can try and twist my words around to make me seem anti sony and i can argue back with out moving this convo lets move on to something else


Sonic can u give us a more def answer on how many polygons the arcade version and ps2 versions of vf 4 use ?
 
jvd said:
Sonic can u give us a more def answer on how many polygons the arcade version and ps2 versions of vf 4 use ?

Yes, Sonic, please. I wont sleep tonight if I dont get this information.

j/k ;)
 
TTP said:
jvd said:
Sonic can u give us a more def answer on how many polygons the arcade version and ps2 versions of vf 4 use ?

Yes, Sonic, please. I wont sleep tonight if I dont get this information.

j/k ;)

What was the point of this post man ?
 
Sonic, what version of VF:Evo you are talking about (10K characters)?

It is my understanding that this article is comparing the VF4 (old one) on the PS2 vs VF4 arcade.

Almasy, if Tekken Tag is displaying characters with 10K each, PS2 obviously has a fighting game with characters of more than 7K :)
 
marconelly! said:
Almasy, if Tekken Tag is displaying characters with 10K each, PS2 obviously has a fighting game with characters of more than 7K :)

I know, I was just trying to be as annoying as jvd is.:) Unfortunately I wasn´t here long enough to properly display his idiocy. :?
 
Almasy said:
jvd said:
Almasy said:
jvd said:
Since almasy can try and twist my words around to make me seem anti sony

No one even has to try that, mr. objectivity. You do that for yourself. :)

Heh talk about the pot calling the kettle black .

At least we can agree about something, "moderator".

Mabye we should learn that like the rest of the mods at this website when i post my views they are my views and are not the views of the website nor do they have influence my moding . Now if you want to attack my job as a mod then do so and show examples of me being a bad mod .
 
jvd said:
TTP said:
jvd said:
Sonic can u give us a more def answer on how many polygons the arcade version and ps2 versions of vf 4 use ?

Yes, Sonic, please. I wont sleep tonight if I dont get this information.

j/k ;)

What was the point of this post man ?

Yeah, you are right, sorry.

it's 2:00 AM here. Need some sleep I guess.

edit: and BTW, take it easy jvd. Just a suggestion from moderator to moderator.
 
TTP said:
jvd said:
TTP said:
jvd said:
Sonic can u give us a more def answer on how many polygons the arcade version and ps2 versions of vf 4 use ?

Yes, Sonic, please. I wont sleep tonight if I dont get this information.

j/k ;)

What was the point of this post man ?

Yeah, you are right, sorry.

it's 2:00 AM here. Need some sleep I guess.

Not a problem . You just sound like an ass in that post. i was wondering since we'd know more of the power diffrence between the n2 and the ps2. which is what this whole thread is about is it not .
 
jvd said:
Now if you want to attack my job as a mod then do so and show examples of me being a bad mod .

I can, your f-anboy way of thinking brings down the quality of the entire board, and causes more troubles than the ones you solve. For example, plenty of threads where your childish attitude and rethoric posting turned them into annoying loops.
 
I'm not sure the top tier level of poly count for a single character is, but I do know that in VF4: Evo for the PS2 it should be 10k+ for most characters. Nothing official from me since I don't really have a direct link to any of the guys at AM2 to be able to confirm this. My guess is as good as yours, now PSO polygon level counts are a whole different story.

jvd, Almasy, calm down.
 
Almasy said:
jvd said:
Now if you want to attack my job as a mod then do so and show examples of me being a bad mod .

I can, your f-anboy way of thinking brings down the quality of the entire board, and causes more troubles than the ones you solve. For example, plenty of threads where your childish attitude and rethoric posting turned them into annoying loops.

Well mister f-anboy. You are to blame for many of the same loops and childish attitude with your sony can't fail attitude and damn anyone that says a bad thing about the ps2 . Take this thread for example. I used the evidence in the thread (vf4 and teken tag and teken 4 using 10k and under polygons for the models to say that the ps2 has trouble pushing more than that in fighting games after you implied that it was shoddy work by sega. Since u were not able to prove other wise you started calling me a f-anboy. ) Because of u we now have more posts that have left the topic way off track. I to am to blame since i allowed myself to be brought down to your level. This will of course be the last time i'm fooled into doing that as i will no longer reply to u or your posts.
 
Sonic said:
I'm not sure the top tier level of poly count for a single character is, but I do know that in VF4: Evo for the PS2 it should be 10k+ for most characters. Nothing official from me since I don't really have a direct link to any of the guys at AM2 to be able to confirm this. My guess is as good as yours, now PSO polygon level counts are a whole different story.

jvd, Almasy, calm down.

Thank u for the info sonic . You wouldn't happen to know the cost of model 3 off hand would u ?
 
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