(Anand saying XeCPU was 2x XB CPU)
I'm sure in a worst case scenario this may be true. Which makes me wonder how X360 will emulate Xbox games, which could be very close to the worst case scenario.
BTW, I wonder what cpu Nintendo will use. I doubt they'll go for a stream processor, multicore is a possibility but only if they're going to use multiple Geckos. I doubt IBM will be willing to design a powerful yet low power consumption out of order chip for Nintendo though, they'll probably push their console Power core as often as possible to Nintendo.
Oh, aren't there game developers on this forum? Why not ask one of them how much FP code is in their games?
Slightly off-topic, but what would be the reason they don't use more SSE(2) or 3Dnow! instructions? I would have expected those to be used wherever possible, instead of just x87 FP.
Well, I thought 3dnow would be almost dead by now, but I'm surprised not to see a larger amount of SSE and SSE2 code being used, especially when nearly any processor capable of running current games would support them.
I remember back in the day that 3dnow gave a huge performance increase in games on the K6 processors, perhaps FP use hasn't increased quite as muuch as the FP capabilities of processors.