DaveBaumann said:Remember that you are not just load balancing the final pixels, but also other, off screen, ops such as render to texture. I would guess that the load balancinghere is more a case of trying to distribute difference offscreen ops to different boards (i.e. if there are two render to texture ops then have one board render one and the other board render another).
Hmmmm that's a whole other kettle of fish - off-screen ops being shared between the cards regardless of the affected on-screen location? Isn't that getting a bit complex? And wouldn't that generate a lot of extra traffic between the boards also?