Phantom console. Apologies if this has already been posted.
So basically its a PC where you pay a monthly subscription and pay for any games you want on top of that. :? . It also appears to run some variant of Windows XP.
I guess the gamer is not the main target market for the Phantom:
Thoughts everyone?
Really, the only thing that differentiates this 'game console' from a standard, Windows-running PC is that it has no way to get data on or off of it except through a dedicated connection to Infinium Labs' own servers via your broadband ISP, plus the fact that if you try to open it up or modify it or grab data from the hard drive, bad things will happen, starting with violation of the terms under which you will lease or purchase the Phantom.
Now imagine Roberts the family man and Roberts the expert on secure Internet information delivery occupying one single body, postulate a growing number of U.S. households with broadband Internet connections, with broadband ISPs hungry to deliver more services so they can grab more customers, especially services for which they can charge a premium over and above their basic monthly access fees -- services like downloadable games -- and suddenly you are looking at a potentially huge business opportunity.
So basically its a PC where you pay a monthly subscription and pay for any games you want on top of that. :? . It also appears to run some variant of Windows XP.
All game keys are held on Infinium Labs' servers, so even if the kind of people who do Xbox mods do their thing on a Phantom, they won't be able to play games for free, unless they're some of the many "play before you buy" trials Roberts plans to offer or some of the games that might be included with the $9.95 per month (or whatever; this is still being worked out) extra fee you pay your broadband ISP for access to Infinium Labs' game library, which Roberts confidently predicts will be one of the largest in the world, not only becausethe Phantom will play any game that will run on Windows XP , but because Infinium plans to offer developers help in porting games originally written for dedicated consoles to the Phantom (really Windows XP) platform.
I guess the gamer is not the main target market for the Phantom:
And the customers Roberts is pursuing aren't teen-boy gamers with (he says) average incomes under $25,000 per year, but prosperous families that take in $50,000 or more and will happily pay $400 for a dedicated game machine (with some of that cost likely buried in the monthly subscription fee the same way cellular phone companies subsidize handset purchases)if only to keep game-playing kiddies away from mom and dad's computers -- and allow parents to give each kid his or her own login that only allows age-appropriate games.
Thoughts everyone?