Love_In_Rio said:Sorry, wrong quote, it was for Alpha_Spartan, but anyway i think that the MEMEXPORT function in Xenos allows to make in the ALUs the phisics operations and send them to the main memory as vertex data as a new input for the vertex shaders. This way phisics can be done in Xenos without CPU aid.
Oh I see, thanks. Of course the biggest difference between that and the CPU handling that kind of stuff is that it'd be eating into your main rendering power. It also might be a little more difficult to map your physics algorithms to a shader vs C or C++ in a CPU (but someone with more programming experience with shaders may wish to disagree..but I think more "general" power than that in a GPU will still be better for stuff beyond graphics). In some instances, depending on your game and your focus, it may well make sense.