Bits here and there
- vertex shaders triangle setup speed up
- pixel shaders MADD speed up - devs dissect this:
http://www.hardspell.com/hard/showcont.asp?news_id=14372&pageid=3104
- Found the translations! TSAA and TMAA = Transparency antialiasing, multisampling or supersampling.
- suspect 16x FSAA in SLI mode.
- normal map compression that R420 first introduced.
- faster Z-buffer (whatever?)
- UltraShadow II. Supposed to be 2x performance of Nv40. Demo
http://www.hardspell.com/hard/showcont.asp?news_id=14372&pageid=3113
Lots of sceens in that article, so can actually browse without worrying too much.
- vertex shaders triangle setup speed up
- pixel shaders MADD speed up - devs dissect this:
http://www.hardspell.com/hard/showcont.asp?news_id=14372&pageid=3104
- Found the translations! TSAA and TMAA = Transparency antialiasing, multisampling or supersampling.
- suspect 16x FSAA in SLI mode.
- normal map compression that R420 first introduced.
- faster Z-buffer (whatever?)
- UltraShadow II. Supposed to be 2x performance of Nv40. Demo
http://www.hardspell.com/hard/showcont.asp?news_id=14372&pageid=3113
Lots of sceens in that article, so can actually browse without worrying too much.