> "SC:CT most certainly is shader limited at 1600x1200 no-AA/no-AF."
And maybe the shader code in that game, somehow prevents the new efficiencies from being taken advantage of. Nvidia improved the efficiency in some regards, and not all. Other games by developers knowing the difference, may very well show the increase.
> "Requiring 1080p for all games would be very dumb. PS3 will not have the bandwidth, texture memory and/or fillrate to handle that sort of resolutions with AA and complex scenes etc at decent framerates."
What are all the requirements for a 1080p game? The fact I see tons of games running on the PC at 1600x1200 at easily 100 fps, seems to indicated that 1080p can easily be done. 2X AA maybe more than sufficient for such a resolution, and don't forget the RSX has 57 GB/sec of bandwidth, since it has dual busses.
AA is not even critical for a next generation system, as only an extremly small amount of users will be effected by this in their purchasing decision.