First G70 review is out, I found this nice recap:
http://www.hardspell.com/hard/showcont.asp?news_id=14372&pageid=3105
I speculated pixel shader floating ops per clock cycle on RSX would be the same number of floating point ops Xenos ALUs can do, it seems this is true.
(I'm speaking about programmable flops)
Google translation from chinese to english:
http://www.hardspell.com/hard/showcont.asp?news_id=14372&pageid=3105
I speculated pixel shader floating ops per clock cycle on RSX would be the same number of floating point ops Xenos ALUs can do, it seems this is true.
(I'm speaking about programmable flops)
Google translation from chinese to english:
Sony's PS3 main engine used based on G70 the overhead construction design RSX graph core, ncVidia official first time produces G70 and the RSX detail requirements contrast, simultaneously also provided the R500 graph core reference data which Xbox used.