Middle-earth: Shadows of Mordor

is the AI buggy or something? on my playthrough, they are aggresive.

Yeah, that sounds like a bug. I've been killed by multiple enemies in Black Flag, either when utterly careless or drunk :oops: I was trying to get into the part of the drunken pirate :yep2:
 
A friend told me that if you don't decapitate a named orc, there is a chance it'll come back, and apparently the status screen gives a clue. If the spot the captain occupied is replaced with an effigy with the captains head on, he's gone for good. If there is just the slumped body of the captain, he may be reborn.

Remember Hollywood rules - always remove the head :yes:

That's nice. I really appreciate that kind of attention to details in SoM.
 
So it's slightly challenging when you're utterly careless or drunk then. Sounds about right.
My point is I've never had enemies stop attacking. What happened to you sounds like a bug rather than intentional game design.
 
Yes, or early in the game? I certainly died my fair share in battle. Often by guns, by the way.
 
AC + Better Combat + LotR setting? Color me interested.

How long are people finding the campaign? How repetitive? Any replay value?
 
AC + Better Combat + LotR setting? Color me interested.

How long are people finding the campaign? How repetitive? Any replay value?

People in my local forum say it gets old very fast and frankly thats the vibe I get from videos too.

As for AC, I think the game is Batman clone, not AC. AC asks you to shirk combat while Batman embraces it like this game.

As for LOTR setting: it looks nothing like it to me. in fact this is the only reason I haven't bought it yet. It looks so barren and bland, it looks like flat polygons with textures and not ground and cliffs. If it had a better aesthetic I would have definitely tried it out. Especially after all the 9s and 9.5s.
 
Game designers should go with time and offer credit/interest systems. :p

BTW there is a light crowd-sharing component in the Nemesis system. The Uruks seem to "leak" into other games in the sense that you can kill some which have killed other players and you can be avenged and get some pop (100M) from it as well.
Uruks also revive at times, I suppose they are magically repaired, and appear at much worst condition, like missing eyes or totally wrecked faces.

^ Revived Uruks are fun. While it was a little ridiculous that the same dude named "something-The Mountain-something else" came back at me 3 times within no more than 30 minutes, it was also rather good fun. Poor guy looked like a complete mess: scarred, burned and sporting a fetching metal plate on one side of his forehead - good times.

Wow, all this stuff sounds so cool ! Is the open world stuff so engaging?
 
I imagine Orcs just need a mud-bath to be able to be revived. They're drawn from the mud as well after all. ;)
 
AC + Better Combat + LotR setting? Color me interested.

How long are people finding the campaign? How repetitive? Any replay value?

Never got old for me. Took me about 35 hours to get 100% in the campaign. (something I never do normally. Usually I have a hard time just finishing the campaigns in open world games because I get too bored eventually)

As for replay value. Hard to say. I think in a game that's based so much on systems instead of scripted events it's rather easy to get creative and make your own fun. There's also a separate challenge mode which I haven't really tried yet. It's not like the combat challenges in the Arkham games, though.
 
Speaking of "revived" Uruks they don't come back as if nothing had happened.
A captain come back to kill me but he was wearing a "mask" because I burned him in the fight before/when I killed him.
Another captain come back and had a scar on the left cheek.
One of the captain I injured lost an eye and wore a metal eye patch since then.

As for reply value the nemesis system pretty much grants endless mini-bosses fights and the world map never empties of enemies to kill/fight or people to save.
 
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This game does sound kind of cool. May be just the thing to get my revved up for the next Hobbit movie.
 
It's shitty, but it's also nothing really new. It's really just another form of paid promotion.
I also agree with Bain's statement when he says "Heh, I sometimes think the biggest enemy in the battle to protect consumers, are consumers." Because whenever someone does show some critical backbone, the immediate reaction is usually that they're out to get this or that company, that they just suck at games, that they're biased, etc ... Gamers absolutely demand being lied to.
 
AC + Better Combat + LotR setting? Color me interested.

How long are people finding the campaign? How repetitive? Any replay value?

It can be repetitive if you limit yourself to basic combat. But there exists numerous layers to combat that AC and Arkham lack. I considered it the most varied combat system of the genre.
 
It can be repetitive if you limit yourself to basic combat. But there exists numerous layers to combat that AC and Arkham lack. I considered it the most varied combat system of the genre.

I too find the combat jive and varied and if a little careless with our approach to combat, brutally overwhelming. There's a great legendary sword challenge on the first map which involves fighting and killing 50 orc in a combat pit in an Orc stronghold and it's tremendous fun as you'll certainly be quickly surrounded by 15-25 Orc.

Many encounters will put your situational awareness and positioning decision skills to the test.
 
Not to mention how having to kill 50 Uruks often becomes having to kill 50 Uruks plus four random captains who wanted to join in on the fun..
 
I too find the combat jive and varied and if a little careless with our approach to combat, brutally overwhelming. There's a great legendary sword challenge on the first map which involves fighting and killing 50 orc in a combat pit in an Orc stronghold and it's tremendous fun as you'll certainly be quickly surrounded by 15-25 Orc.

Many encounters will put your situational awareness and positioning decision skills to the test.

I ran into a stronghold (1st attempt on second map) where you had to burn a certain number of uruks to trigger the arrival of the warchief. After exploding vats of booze and campfires, he shows up with 4 captains. Him, his entourage and 10 rank and file cut my health in half pretty quickly. So I scaled up the wall into an archer perch to come up with a better plan. As I was looking down trying to come up with a way to brand him, I notice a stack of booze just to my left.

I exploded the vats, which decimated most of the rank and file. What surprised me was three of his captains happen to have a fear of fire, so they retreated and ran off. I was left with the warchief and one captain to deal with. I down the captain who was weakened by the explosion with a couple of arrows and then jumped down to weaken and brand the warchief.

I usually let any caragor loose when dealing with a stronghold, but in one instance I was unaware that the warchief was scared of caragors. He had a speed modifier, so he freaked out and ran off with me unable to catch up which caused a mission failure. I started to pay attention to the strengths/weaknesses after that point.

The game does a great job of keeping the missions varied and different. Even repeating a failing mission requires playing differently as released caragors, exploded campfires/booze vats and hives don't readily respawn when the mission is immediately replayed.
 
IThe game does a great job of keeping the missions varied and different.

It really does and the AI continues to surprise me. In larger numbers orcs are more likely to stand their ground but in smaller numbers or when faced with a massacre (I love a good orc massacre :yes:), or rapidly demising numbers, or absolute chaos caused by explosions or caragons running rampage, many orcs will bail and try and save their own skin.

Adding a degree of self preservation (which few game enemies have) really adds to the feel of having an effect on the enemy, plus their dialogue is always entertaining when they decide they've not paid enough to deal with Talion :yes:
 
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