It really does and the AI continues to surprise me. In larger numbers orcs are more likely to stand their ground but in smaller numbers or when faced with a massacre (I love a good orc massacre ), or rapidly demising numbers, or absolute chaos caused by explosions or caragons running rampage, many orcs will bail and try and save their own skin.
Adding a degree of self preservation (which few game enemies have) really adds to the feel of having an effect on the enemy, plus their dialogue is always entertaining when they decide they've not paid enough to deal with Talion
Yep. The more time I spend with this game the more I consider it the best game of the new gen. It actually adds something other than nicer graphics or mixing of different genre. The Nemesis system actually shifts in the middle of the playthrough, which I found refreshing. I went from using it as a mechanic to destroy the power structure of the Uruks to keeping track of the army I am building as I brand Uruk warchiefs and captains.
I just hope the end of the game isn't disappointing.