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The splashing looks the same on both consoles to me with the PS4 featuring slightly heavier rain than the XBO.
If any platform is going to have heavy rain, it's going to be PlayStation
The splashing looks the same on both consoles to me with the PS4 featuring slightly heavier rain than the XBO.
The splashing looks the same on both consoles to me with the PS4 featuring slightly heavier rain than the XBO. The PC version seems to have significantly increased rain density and splashing though.
The only other differences I could see in the PC version were a little extra debris on the ground in one of the scenes and a general increase in very distant detail but it's so subtle it's barely worth mentioning.
I'll be interested to see how the PC high settings compare. I'm going to guess they are a more direct match for the PS4 and unless you're packing a very powerful GPU the Ultra settings are pretty much to be avoided.
Incidentally I'm not seeing the PC aliasing issues that have been mentioned before. If anything the PC version looked a bit cleaner to me. I wonder if that's just an attribute of how they record the video.
On Digital Foundry PC test they said that with Ultra textures, the Fur on Tallion's outfit looks bigger.
Hmm the batman comparisons are actually putting me off, I got Arkham City a while back and really struggled to get into it. It was ultimately abandoned for Farcry 3. Not sure what to do about this one now. Hell maybe I should give batman another crack first.
I just played a marathon session and I pretty much did everything but the main story. My gaming OCD makes me collect everything and do all the side missions.
Black Flag too. If there's expiration to be done or arses to be kicked, the main story is going to be put on hold. As long as it's fun if course!
From 1:44, definitely less splashing off the rocks on PS4.The splashing looks the same on both consoles to me.
OK I have been playing the game a bit and I really like it.
Her's my opinion after few hours:
The combat is no doubt FreeFlow BUT it does improve in 2 areas form what I have seen so far: 1) you can counter while performing a ground takedown, which is not possible with FreeFlow, and IMO it's a lot better because the ground takedown is interrupted/denied BUT you can can keep the combo going and so keep the flow. (I suggested Rockested to do the same but they never listened and this is a win for Monolith IMO)
2) you can grab enemies and either stab them, mark/bran, drain them shove them away and it does add a bit of varietyy compared to FreeFlow.
The fact hat you need to eat food scattered around to restore HP adds a bit of difficulty compared to FreeFlow.
There is a "automatic cover" system that requires no button to be pressed to get to cover either while standing up or while being crouched and it really works better than Batman Cover system...actually I have played/finished Ground Zeroes recently and SOM cover system is IMO much better and more reliable that GZ's one.
The nemesis system is great IMO; I stupidly tried to kill a captain before knowing its weaknesses and he managed to avoid begin killed and in return killed me easily.
The parkour is well made eve if it's not as articulated or "beautiful", pass me the expression, as AC's parkour but it's nonetheless functional and fluid.
I really like that you need to drain the enemies' "spiritual energy" to use you abilities. and it less frustrating/stupid than to have to drink potions IMO.
Only negative side so far is that the the HUD is really intrusive...bit that is because my personal hate that come into play.
It seems like developers need to work a bit extra to make their games run at same resolution on both PlayStation 4 and Xbox One. Recently, our friend at GameSpot did a tech analysis of Middle-earth: Shadow of Mordor Xbox One version and discovered that it runs at 1080p/30 FPS after installing Day One Patch.
http://www.gamepur.com/news/16450-m...80p30-fps-locked-xbox-one-thanks-day-one.html
About the HUD, the size of the map is OK IMO, we need a map, right?
I have read that you can turn off some of the HUD stuff, what can you turn off exactly in this screen? for instance can you remove that annoying and useless "No target selected Hold Options" message?