Great video. Thanks for sharing.Has this video about the Untold History of EA's LootBoxes been linked into this thread yet?
Tommy McClain
Great video. Thanks for sharing.Has this video about the Untold History of EA's LootBoxes been linked into this thread yet?
Has this video about the Untold History of EA's LootBoxes been linked into this thread yet?
Absolutely true. We've seen notifcations saying you get n XP only to be awarded less than that. They can lie and cheat about all their RNG. If just a game, it doesn't matter what happens behind the scenes, but when you're paying for the chance and they can lie and cheat, it definitely should be regulated if to be consistent with the rest our laws and activities.
Press X to Pay for a chance to see another person open a box for a chance at respect ?Call of Duty: Vegas
Has this video about the Untold History of EA's LootBoxes been linked into this thread yet?
People with disposable income who don't care? They're targeted to those spenders who keep buying them thus it continues (and gets worse).Why was $5 for a cosmetic item a joke and an insult back then, but, for the same gamer audience, now pricey costumes and ongoing expenses are okay?
At least when my kids nag me for that toy they see on TV and I spend money on it, I'm actually getting that toy rather than a chance to get the toy
I think this too. Most of us are savvy to the shit value of LBs so we don't buy them. If you could get something you wanted for a quid/buck, you'd be far more likely to bite. And I'm sure a million players all spending a few bucks extra is better than a few thousand suckers parting with 100s of dollars each. I'm genuinely surprised no-one's even tried that. It's like the console industry was infected by the mobile industry and now can't think for itself any more.They should work it like a skill tree. You use ingame credits to buy skill points that you can apply exactly how you want. It would likely even increase their revenue if people could get exactly what they want instead of RNG Jesus blessings.
How would that be different to pay 2 win or publishers seduced into making levelling/skill point gains a major grind to encourage more players to spend real cash for in-game currency?They should work it like a skill tree. You use ingame credits to buy skill points that you can apply exactly how you want. It would likely even increase their revenue if people could get exactly what they want instead of RNG Jesus blessings.
How would that be different to pay 2 win or publishers seduced into making levelling/skill point gains a major grind to encourage more players to spend real cash for in-game currency?
Personally I am fine with it as long as it is not integral to game mechanics, meaning no class/skill related progession or such as Shadows of War turning a core aspect into a commodity such as Orcs that you can control.
Because quite a few publishers cannot help themselves to push it too far unfortunately and form the foundations generally going forward if it ends up "accepted" by consumers.
Ah ok yeahI think we're in agreement.
I never said one should pay real money for it. It's some of the acceptable grind we've had for years. You play the game more and you can keep building up your character. Perhaps similar to RPG skill tree progressions like in Diablo 2 or similar games.
That's really how I envisioned the Gears of War 4 horde system to work, but that's not what we got. Instead we got mini version of RiverBoat gambling (but far worse stench and desperation) with extreme randomization involved to push people to spend real money.
I am also fine with cosmetic only MT, because as you said it doesn't impact the game-play at all.