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Deleted member 11852
Guest
They should work it like a skill tree. You use ingame credits to buy skill points that you can apply exactly how you want. It would likely even increase their revenue if people could get exactly what they want instead of RNG Jesus blessings.
Would that make things better or worse? If you can literally pay x to win that's better than gambling but surely that makes the pay-to-win scenario worse as those not willing to gamble lots to get their desired bonuses/skills may now be tempted too if they know the exact outlay.
Removing the gamble element could exacerbate the disparity of skills in multiplayer. Perhaps splitting the online communities between people who paid for their skills and those who didn't would be the answer?