Billy Idol
Legend
Ah, now I finally see where this confusion is coming from, and this ultra aggressive behavior towards ol Billy. I admit, I should have clarified some things:
I am not against DLC. I think I never stated this, if so, it was by accident. It is not my opinion. It seems to me that our opinions might not be so different after all (?!? Shocker).
I think DLC is fine, in fact I‘d be also absolutely fine to pay more for a game from the start, no need to hide...I often buy the premium special editions with season pass anyway of most my games. I am also ok with episodic content for instance, where part by part of the games are released. I back games upfront to support certain ideas I hope work out (SC, where are though?). But I did stop pre-ordering games from certain devs, as I got burned to often.
I agree with irobot that DLC is indeed increasing the risk by splitting price, also a reason I buy the season pass combo for a game I want to support the devs specifically.
So in my case, typically, I spend 90€ for a new AAA game. And this not since yesterday only...
I am even fine with MT, if MT do not depend on RNG and if the ingame system has fast progression.
Maybe here comes the confusion I cause, as I admittedly use MT and lootboxes synonymous for a rng based MT/lootbox system in combination with a on purposedly slow ass (maybe daily xp caps) system. This is where I believe the industry is steering towards to and this is a direction I have troubles to follow. As this gambling aspect just doesn‘t feel fair anymore, when grinding is only a theoretical option because of super slow progression.
E.g. Battlefield always had fast track option to unlock full classes by buying exactly the package one wants. No rng. Perfect, imo! Really good for players without much time. But the good news here was that it was quite fast to unlock everything. Furthermore, the game had some form of balance that made it playable without paying.
RNG based monetization, however we want to call it, in which form it may come (cosmetics, p2w, fast track, etc) in combo with slow progression is imo pure greed from publishers that can‘t suck enough money out of their customers and that even count on addiction mechanisms of some poor beings and count on young people without feeling for real money.
PS: the origin of the thread is the BF SW MT and lootbox system, that feature rng and super slow progression, with parts having even a daily cap. That is the reason I thought we where talking specifically about these kind of MTs/Lootboxes...and it seemed to me that people defended these as being necessary for the industry to survive, which I do not agree with...
I am not against DLC. I think I never stated this, if so, it was by accident. It is not my opinion. It seems to me that our opinions might not be so different after all (?!? Shocker).
I think DLC is fine, in fact I‘d be also absolutely fine to pay more for a game from the start, no need to hide...I often buy the premium special editions with season pass anyway of most my games. I am also ok with episodic content for instance, where part by part of the games are released. I back games upfront to support certain ideas I hope work out (SC, where are though?). But I did stop pre-ordering games from certain devs, as I got burned to often.
I agree with irobot that DLC is indeed increasing the risk by splitting price, also a reason I buy the season pass combo for a game I want to support the devs specifically.
So in my case, typically, I spend 90€ for a new AAA game. And this not since yesterday only...
I am even fine with MT, if MT do not depend on RNG and if the ingame system has fast progression.
Maybe here comes the confusion I cause, as I admittedly use MT and lootboxes synonymous for a rng based MT/lootbox system in combination with a on purposedly slow ass (maybe daily xp caps) system. This is where I believe the industry is steering towards to and this is a direction I have troubles to follow. As this gambling aspect just doesn‘t feel fair anymore, when grinding is only a theoretical option because of super slow progression.
E.g. Battlefield always had fast track option to unlock full classes by buying exactly the package one wants. No rng. Perfect, imo! Really good for players without much time. But the good news here was that it was quite fast to unlock everything. Furthermore, the game had some form of balance that made it playable without paying.
RNG based monetization, however we want to call it, in which form it may come (cosmetics, p2w, fast track, etc) in combo with slow progression is imo pure greed from publishers that can‘t suck enough money out of their customers and that even count on addiction mechanisms of some poor beings and count on young people without feeling for real money.
PS: the origin of the thread is the BF SW MT and lootbox system, that feature rng and super slow progression, with parts having even a daily cap. That is the reason I thought we where talking specifically about these kind of MTs/Lootboxes...and it seemed to me that people defended these as being necessary for the industry to survive, which I do not agree with...
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