Without particular order :
1.) There is evidence out there that the total amount of money spend for game development is decreasing every year, while the amount of profit is going up. I posted this pages ago, it includes statistics for three big developers.
Form this, in my opinion, a legit point of view is that game development gets cheaper overall.
Development for doing the same type of work is cheaper, I guess. This is just a product of better tools and the investment to make those tools spanned over years.
But the result is that games have more detail, more fidelity, more of everything, so those savings went away. It's like buying power saving light bulbs, filling your house with them and leaving the lights 24/7 because its cheaper to run than 60W. Your electricity bill will still be higher, despite the fact that per bulb is less on energy. It's about the total investment, and there are lots.
2.) In the same link, it is also clearly stated that the cost per game went up. Considerable. However, I argue that at the same time, the actual real game price went up about the same rate. The key word is DLC.
So this is a symptom of developers not being allowed to charge higher than a certain price point otherwise the market won't accept it.
They take a risk by splitting the content up, and charging DLC. This isn't guaranteed profit since many users can decide to refuse to buy the DLC. I doubt the success rate is anywhere close to 90%.
An absolute exception to this is Witcher 3. This game is nowadays unique, as even the side missions and side quests feel like high quality meaningful content. That is also the reason this game got so much praise imo, as having real 50h+ unique content...is nowadays unique. So yes, in case of this game, I can see that the development costs are crazy high, I can see that they need the DLC, I can see that they can only afford this because of the cheaper conditions found in Poland.
Yea
heh not just cheaper conditions, but they can charge US prices with US currency, that leads to massive profits especially if you do the conversion.
3.) You ask me about a sensible solution for the industry to move forward. But here is my issue with this question: the gaming industry is healthier than ever. This seems as if you feel that the gaming industry as a whole is in great danger and almost dead. Fact is, however in my opinion, that there is nothing to fix. Except if you are a stock holder of the publishers, than of course the standard demand is to increase the profit exponentially, every year. If you look at the statistics available: Profits are higher than ever, the increase in profits every year is substantial. We are talking about one of the most successful entertainment industries. For me, it is interesting that these statements are also true before(!) the gaming industry discovered MT and loot boxes. They were extremely successful two years ago, they were healthy with big profits. MTs and loot boxes are not necessary for the survival of the industry. The link I posted about EA explicitly stating exactly this in case of BF2 is a statement directly from the publishers about this: EA says they do not necessarily need MTs for the finance plan.
Its certainly growing as an industry, as least from a revenue POV. I don't think Shifty is implying it's going to die, but the rate increase of costs to develop a game, with higher expectations, and still being limited by the same price point, makes a special case to be concerned about a AAA developer bubble pop. If we remove the other channels of revenue from these expensive AAA games, you're likely going to die. Competition is so fierce now a days. There's no such thing as as system seller, it's impossible to corner the market like they did in the past.
The thing with a growing industry is that the industry also matures. Workers don't want to grind crunch time 24/7. They want their holidays, they want to see their families, they want to do more than work and die, people want to know that they have a stable job, and they want to have things like insurance and health benefits. As the industry matures, it takes on more overhead much like the enterprise market. That's why profits are important, these large AAA studios aren't startups anymore, and they're going to incur significantly more costs to keep their labour force happy.
4.) Imo it is always a sign of an industry being overly successful and unhealthy "fat", when profitable parts are sold and closed...as they are not profitable enough(!). This happens nowadays in the gaming industry: game devs are shut down, when they "do not meet expectations". When it is not sufficient to be profitable, but over-profit is expected...this industry is not in great danger and almost dead imo. Hence, I think that people using the facts that game studios get closed in a wrong way.
Games are expensive and few studios can afford to spend tons of money on developing a game and absorb the cost of a flop.