In terms of unit sales? Or profit? And why do you think that? Because this is a Halo year?
Isn't every year a Halo year at his point? 2009 had two Halo games.
In terms of unit sales? Or profit? And why do you think that? Because this is a Halo year?
Isn't every year a Halo year at his point? 2009 had two Halo games.
I actually included the operating cost of Live in there, see 50/12 = 4.16 cents. I figure 16 cents operating cost and $4 profit. Running servers for a P2P network costs VERY little. Also you can buy Live straight from your xbox without going out. Also I used the average price of $50/year because some people get it cheap for $30 per year and some buy it monthly or quarterly, which works out to be more expensive.
In terms of unit sales? Or profit? And why do you think that? Because this is a Halo year?
The line-up is very strong. Mass Effect 2 (already sold 2 million), Alan Wake, Splinter Cell Conviction, Halo Reach (much bigger than ODST), and Natal (I believe it'll sell lots of 360's)
Already 2 million? Is that WW or just NA? I'm actually somewhat surprised it's selling that well, although I have to admit the ME2 TV spots are far more effective than the ME1 TV spots were.
Regards,
SB
Speaking for exclusives there are also Crackdown 2 this summer and Fable3 in November.The line-up is very strong. Mass Effect 2 (already sold 2 million), Alan Wake, Splinter Cell Conviction, Halo Reach (much bigger than ODST), and Natal (I believe it'll sell lots of 360's)
Silent_Buddha said:Already 2 million?
Speaking for exclusives there are also Crackdown 2 this summer and Fable3 in November.
2 million are shipped- WW. According to VGChartz it sold 500k units on 1st day in US.
source
Doesn't it include PC?
Also, according to the press-release, they were 'sold-in'.
Yeah, if you really want to know how big REACH is going to be, when the game informer magazine scan hit the web, it was the 90th most searched item on google out of millions of other items.Only if you are a game touted as a Halo-Killer.
Really, I don't think we need to think this through for you, but Halo 2 and Halo 3 were major industry events. Halo 3 caused a large spike in console sales and has sold over 10M copies in addition to significant industry buzz.
Halo Wars as LY noted isn't even a Bungie project nor a Halo game in the traditional sense. ODST was "Halo 3: ODST" -- and was marketed as an expansion/value added product. If you needed to know anything about how MS, Bungie, and the market saw ODST: Reach was being marketed BEFORE its release.
Anyhow, Reach has significant mindshare, is showing up regularly on most wanted lists by web activity and user feedback, and is already slotted by MS as their big core-demographic title for 2010.
An intelligent, objective analysis easily puts it all together:
- One of the top 3 most active games played on the market (PC, PS3, 360)
- Huge fan base (over 10M Halo 3 copies sold, ODST is about 5M iirc)
- Halo 3 had a huge marketing push and media following; Reach appears to be following the pattern
Halo Reach will be a major "mindshare" grabbing product for 2010. This will be complimented with other exclusives throughout the year (Mass Effect 2, Alan Wake, Splinter Cell, Fable 3, Crackdown 2, etc).
Finally, but definitely not least of all, is in MS's own words the, "Xbox 360 relaunch" and marketing effort toward expanding the market with Natal. Any objective observer can see that Natal has garnered a bit of interest and if marketed correctly (regardless of how gimmicky it is) if MS does what they set out to do (create a "fun" product that attracts attention) their "360 relaunch" with their BIGGEST title (Halo) pretty simply equates to a big year for MS.
I am not sure why anyone would disagree with deepbrown--there is every indication that financially 2010-2011 will be even better for MS than 2009-2010.
Or have we forgotten what Halo 3 sales did for MS's bottom line? Put those type of sales next to the improved cost control over the platform (see: EDD profits) and there is no sensible, logical, or thoughtful reason to deposit anything less than an improved outlook for MS's EDD division next year (outside of catastrophic events).
Personally, I dont believe they make profit on the 360 - they just have become very proficient in hidding part of the costs somewhere else.
Impossible to tellPersonally, I dont believe they make profit on the 360 - they just have become very proficient in hidding part of the costs somewhere else.
Sure. Give us an Arcade/Elite breakdown, please.
Impossible to tell
there are profit making segments included in the division
Mac Office - very profitable *
peripherals,mice keyboards - profitable *
zune - most likely profitable
winmo - loss though not as great as some think
xbox hardware - loss or break even
xbox peripherals - like pc peripherals profitable *
xboxlive - very profitable *
gamesoftware - profit (though depends on whats released that quarter)
Ild say the ones with the asterisks are the ones helping profits the most