First of all, with no DX10 hardware available now, and probably not until this fall or later, there just can't realistically be any game in production right now that is slated to require DX10. Also, production time for games has been creeping upward for years now. Most seem to take around three years. And then I'd be willing to bet that any publishers besides Microsoft will specifically avoid bankrolling a DX10-only game until they know that the hardware installbase is there.Parousia said:Of course, you're talking about independent developers or developers with huge backing from their publishers. "any time soon" is open for discussion. Games that require DX10 would be different from games which "Microsoft specifically bankrolls those games to evangelize Vista". Timing is the keyword. I also suspect the console industry/situation/market would play a part too.
So, give two years for the install base of DX10 hardware to improve (side note: the Vista desktop is only DX9, so most off-the-shelf computers will only make use of DX9 hardware). If, by then, the publishers feel it's worth taking the risk of providing a game with great graphics, even if it shuts out some of their customers, then they may bankroll a game that supports only DX10.
Then, production starts, and it would probably take 3 years for the game to actually be finished.
Thus, I predict five years for us to have more than a tiny handfull of DX10-only games (probably none). And even after five years, they'll still be trickling in. Notice that it's only been very recently that we've seen any DX9-only games (I think Oblivion was the first?), and DX9 was released in December of 2002.