Silent_Buddha
Legend
No consumer version, business only.
https://www.theverge.com/platform/a...reality-ar-vr-business-work-features-mwc-2019
That's not a hard hat version. That is a land surveying GPS for field work made by one of the largest GPS companies in the world, Trimble. And I now have to have one. Used to do land surveying for a living. Might get to do it again after 10 years doing GIS.
Tommy McClain
Edit: Bummer, doesn't look like it has survey-grade GPS. They have a GPS product named similarly R10. Fire the product manager for creating too similar product names.
That was a really fantastic read. Just when the competition had caught up to MS in AR and perhaps surpassed the original HoloLens by a bit, MS makes a rather large step forward with HoloLens 2.
Good to see that the hand/finger recognition is much better. And it's good enough to enable the far more intuitive controls of HoloLens 2.
There’s one aspect where I can definitively say that the higher fidelity is real: it’s able to identify my hand and what it’s doing much more easily. It can track up to 25 points of articulation on both hands in space, which means that you shouldn’t need to use the Air Tap gesture to interact with holograms anymore.
And the eye tracking is just as impressive in practice.
I also like the following direct quote from Kipman.
Why is it not a consumer product? It’s not as immersive as you want it to be. It’s more than twice as immersive as the previous one, [but it’s] still not immersive enough for that consumer off the street to go use it. It’s still not comfortable enough … I would say that until these things are way more immersive than the most immersive product, way more comfortable than the most comfortable product, and at or under $1,000, I think people are kidding themselves in thinking that these products are ready.
Absolutely true and could be applied to VR as well. They've (Oculus, HTC, Sony, Microsoft, etc.) made huge steps but neither AR nor VR are quite ready for the prime time mass market, although VR is certainly far closer than AR.
So it's good to see MS focusing on getting the product out where it actually makes sense, rather than giving in to the hype and attempting to push a product that is not ready for the consumer market, into the consumer market. Granted they came close as the HoloLens E3 reveal a few years back showed. But rather than doubling down on what would have been a mistake, they've pulled back and taken a much more realistic approach.
Regards,
SB
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