Why? As discussed in this thread, the projection tech (as we understand it) is fundamentally limited in FOV. Fixing that is likely anything but easy.FOV is awful but I imagine they'd be quite an easy fix for consumer versions.
You're saying it's a projected image onto the insides of the glasses? I would have thought that the light would pass straight through the lens... maybe that's why they're dark lenses.Why? As discussed in this thread, the projection tech (as we understand it) is fundamentally limited in FOV. Fixing that is likely anything but easy.
It's like the hole is phasing between R, G, and B. Maybe when moving some of the colours are displaying for longer than others? Looks weird anyway.
Wider focal range is different to a wide aperture. To get a wide focal range you need a narrow (or tight) aperture.Phone cameras have wide apertures and wide angles. You need to hold them close to avoid perspective making things tiny.
Looking at this image I wonder whether it's actually using a transparent display technology
Yes, that makes sense. And you're saying a projected image would solve that problem?This would work if the panel were sufficiently far away from the eyes to be in a similar focus plane as everything else you're viewing through it. With a VR HMD you are able to throw a simple lens that effects the focus of everything, with an AR HMD you have to ensure that the light being emitted is already focused before it's eventually redirected to the eyes.
Anyway, I'd really hope they're able to increase the FOV coz that looks horrible.