Easy there. Product hasn't been released yet, most of you have never tried it enough to even judge it.so the watering down of the original sell begins...still too far from the truth IMO, but at least it's not the same as the rediculous minecraft demo
Easy there. Product hasn't been released yet, most of you have never tried it enough to even judge it.
Take the context of games out of the equation and the device can still be effective if it reaches all its other goals.
technology is wonderful hence why I'm confused at the focus on just the viewing angle when there are so many other challenges.I can't see how the videos are possible. They're showing the live video feed in three dimensions, with the players sticking out from the pitch in the table. For that to be possible they'd need to map the entire pitch with hundreds (thousands?) of cameras capturing every single angle and to be able to match, or sow, each of those feeds together. I can't see how it could be done.
The expanding of the image beyond the TV seems possible, as does the player interaction.
The tabletop view seems completely improbable unless it was a flat image.
Try it yea? You aren't buying one regardless. Kinect was a $100-$150 peripheral. This is 1500+. They are in no way in the same category of device.I've read enough hands on impressions to know what it would look like compared to the video. I'm not saying it won't be effective, just that it's (still) being oversold...like Kinect was.
I agree iroboto, but it think it would make sense to better manage expectations. If people buy the device thinking they're going to see this level of interaction, they're doing to be bitterly disappointed.
I happen to think the device has an awful lot of potential. Only not what's shown here
Clearly I'm going to have to reiterate this again: this device is not for you to own...
[Snip]
This is a far cry from a home consumer experience.
I'm talking about the museum increasing the fee at $50 dollars for entry. The device is worth much more.Only the video suggests it's exactly that.
I doubt Microsoft want to sell these to museums at 50/museum. They wouldn't make back their money on research and development.
It reminds me of the original Killzone 2 (PS3) and Project Milo trailers.
You have to map it anyway for AR to work. The museum would have to pay for a solution to do a mapping for their building, and create a whole solution: audio, AR, video for each room and exhibit, walking through halls etc. And once that was complete the Hololens would run an application that would link to the museum's servers. The application would stream the content to Hololens as the presentation layer. In theory if consumers were expected to purchase the device themselves the exhibit would only need to provide the hosting service to serve the app for the location.With respect, none of what you're saying makes sense. If this was not a consumer device, as you're suggesting, and it was being used at museums to get a closer look at something that's actually in front of you, then there would need to be a big group of people that go to every museum to map all their artifacts into 3D objects. And would museums want that? What's the point if people can already see those things? Especially if it was going to cost them X from each entry price (by the way major museums have free entry in the UK).
I'm pretty sure the intention is that this will be a consumer device. If it is, we need to see the REALISTIC functionality.
lol. I'll change perspectives and take your POV that it's a consumer device (which is correct, but when that happens is at debate for me, I think it's gen 2/3 for hololens. Going with that thought process and to humour ourselves, lets say MS lives in an ideal world.We'll you've got the great progressive Justin Trudeau as a PM in Canada, so there's hope yet for free museum entry
Clearly I'm going to have to reiterate this again: this device is not for you to own, but to experience.
This ad is a concept, marketed towards companies, developers, and marketing groups. It's meant to show you what could be possible.
Not everyone goes to //Build/. I was there, when they actively told me this is for industry, not looking at consumer as a market yet.They are doing a shoddy job of selling this (as a product or experience)...or rather the accuracy of (to quote you) "what could be possible".
If this is for the purposes you say why do we see someone playing Minecraft? Why do we see a family at home watching American football?
If you ask me the other adverts where they had (IIRC) CAD techs looking at engines and students looking at a plastic body with projected organs (or something of that order) - that's how they should be pushing it...not as a home product because it simply won't deliver.