Thanks to a research team at UCLA it is now possible to do these 'godly' activities in an 'Augmented Reality Sandbox'. You won't need particularly heavenly hardware budget for your terraforming hand waving; the key components used in the video demo you see below are an Nvidia GeForce GTX 750 Ti graphics card, an Xbox Kinect sensor and a projector.
$3000.
Will you get a 2nd job to pay for this?
He clearly called it Mixed Reality in this video. (now can people stop acting like I'm crazy when I post on this forum?)
?
If you've been calling it Mixed Reality, you appear to be correct.
http://recode.net/2015/07/27/whats-the-difference-between-virtual-augmented-and-mixed-reality/
But what about the MR stuff that a camera would add to the VR headset?
Imagine a mixed reality Resident Evil like game where the PS4 wouldn't have to render the full environment only rendering the monsters coming into your real room through a door or window that's superimposed onto you real room, or making it appear that they are breaking through your walls as you try to keep them out by killing them and patching up the holes?
They are Mixed Reality games they feature AR because AR is a part of Mixed Reality. The other part of Mixed Reality is AV (Augmented Virtuality ) which is the part where you're interacting with the virtual world. When you have both it's Mixed Reality.
The virtual world being overlaid on the real world is AR but when I can manipulate the virtual world that's being overlaid on the real world it's Mixed Reality.
Microsoft is doing Mixed Reality with their headset I like that a little more than just VR. Still hoping for a camera to the outside world in the final Project Morpheus retail product.
I don't know where you're getting your info$3000 for the Developer kit and license.
The same way console dev kits are $15K to $100K.
I don't know where you're getting your info
Sony Halves Price Of PlayStation 3 Development Kit
In the latest move, Sony Computer Entertainment, the unit responsible for the PlayStation, reduced the price of the SDK, which SCE calls the Reference Tool, to $10,250 in North America, $8,600 in Japan, and $11,250 in Europe.
Sony had several different PS3 dev kits, which ranged in prices from $1,500 to over $10,000, depending on features. The PlayStation 4 is a much simpler machine with PC components, meaning that not only is the console cheaper, but so are the dev kits.
So, looks like Volvo will be working to bring Hololens into their showrooms. I wonder how many other companies will eventually start to announce real world projects involving it?
http://www.anandtech.com/show/9804/...-hololens-to-automotive-design-and-showcasing
This makes at least NASA and Volvo that will be using it in practical applications.
Regards,
SB