Wait this is actually going to be for sale? I always thought it was a tech demo, not a real product. You sure?
Yes, it is going on sale at the end of this year or start of next. Some corporations are already being seeded with devices.
It is not going on sale to the general consumer, however, that won't happen for another 2-3 years at the earliest depending on a variety of factors the most important of which is what the software eco-system looks like in 2-3 years and whether consumer friendly applications have been made or are in the pipeline.
MS have stated that they have no intention of pushing this into the market with their vision of how it should work. They are providing it to corporations and developers and letting them determine the path that HoloLens takes.
You use video feed of the room. You superimpose the VR render on top of this video feed. It'll have exactly the same requirements as Hololens, which only needs enough room understanding to correctly superimpose objects.
That said, I think MS are well ahead of the curve with regards computer depth vision and AR integration.
Which means it'd need all of the depth camera's and sensors and computing units. Additionally it would need to be able to properly map that to an incoming video feed in real time or faster than realtime at the same time as it needs to then map the "holographic" constructions on top of that. It's an additional layer of complexity that doesn't exist by just using real life.
As well, the experience will be compromised compared to HoloLens if the screen used for the incoming video feed isn't of sufficient pixel density that you find yourself being able to easily discern each individual pixel of the display (IE - you'd want higher resolution screens than will you will get with Morpheus or Oculus Rift).
In other words, to provide a similar experience, the device would not only require more hardware, but would be significantly heavier. Not least just for significantly larger batteries just to be able to power the screens. Additionally you'll likely require higher computing power for similar performance as the device will be tasked with doing more than the current HoloLens.
Basically it needs to have more of everything the HoloLens already has, except replacing the holographic display with an extremely high PPI display. Drawback is weight and more heat generated while having the benefit of potentially a wider FOV (and the safety implications if one were to move around with full FOV AR overlayed on reality).
Regards,
SB