Enter Project Irides, which is designed to test some of Microsoft’s technologies and see whether VR HMDs could be significantly improved. Irides uses the
Kahawai technology, which we’ve detailed a couple of days ago. In a nutshell, Kahawai offloads some of the GPU rendering to the cloud and then streams it back to the headset with higher quality graphics.
But Irides goes beyond that. By leveraging, or rather pushing Kahawai’s technology to its limits, it takes advantage of super low-latency and low-bandwidth, as well as predictive graphical processing to offer a superior mobile experience on virtual reality headsets.
Irides also does this with a technique called “likelyhood-based foveation” that renders higher quality parts of an image and ‘gracefully degrades’ others, all based on where the user is likely to look. It also uses a spherical mesh for said image. In a sense, this sort of mimics the human eye, and offers the user lower latency and higher quality at the same time.