heh uhh I mean those are good points.Sure it'll be better on AR than mobiles, but $n hundred better? Hololens would be the crème-de-la-creme of AR interactive experiences, but it's not essential and that impacts its viability IMO. A lot of the suggested uses I read don't need AR. Kinda like suggesting you need a theatre and real people to convey a story. Well, a flat screen with images of people works to present the same story.
If iPad incorporated a depth cam and Hololens like computer vision, I expect the same industrial AR showcases to be met with far greater sales than the AR headset.
I'm going to be objective about Hololens here: the reality of the device is that it works, its designed for function. Sure you don't get the FOV, but everything else it does insanely right.
To begin the AR is fixed onto your own vision, you control what is draw by where you point your head. That alone is useful because you want to see AR where you are looking, you want that perspective. Having to look at a mobile screen that is not at head view means your looking down at a 2D screen drawing into a space that you still don't have actual 1:1 reference to, further more, your FOV is limited to the mobile screen camera. You will be craning your neck trying to see things in AR on a mobile device which is IMO, the reason why AR hasn't taken off on mobile. It just sucks.
The biggest advantage that Hololens has here is that not only is the device comfortable and wearable for long periods of time, but both of your hands are free to do actual work. Something you cannot do with a mobile screen. A company can have a dozen workers around the world in remote locations who maybe do not have the technical know how to do everything, but if they put on a hololens, they can have an engineer from another part of the world guide them through a repair. Something that is much more difficult to achieve without hands free, and something that is made simpler by hololens which is audio assisted, vision assisted, interactive and hands free.
Lets talk about the quality of AR on Hololens. I'm not going to blow smoke, it's not a screen you are looking at, there is no way to describe what or how it is drawing these images into my eye - but I know I did not get sick, and I know the entire experience felt comfortable with the exception of needing to get around the FOV aspect. I did not have to change the way I look at an object like I do with VR, I didn't have to keep my eyes straight to see the AR objects. Its generally impossible for any ipad device to get to this level of AR quality - the technology is just not designed well for it. There is a big noticeable different between 3D VR screens, and this AR screen. It's like its there, I'm not staring at a screen that is close to my eye, I'm just looking at an object that exists right there.
Lets talk about cost. Realistically lets gun for $5000 tomorrow. That's about 7-10 ipads or 7-10 mobile devices. It is still within the realm of reasonable pricing for a company to take on when some companies issue 1 mobile device per employee. Having a few of these around is quite powerful depending on the type of work you are doing. Not everyone needs one AR to be useful.
You can recreate worlds on the hololens, I know it sounds weird but it's possible. If you can scan a room for instance, you could replicate the AR world of it. Then you can do like renovations in AR and see what the room feels like without having to be there, or to do it on your company grounds. Now a larger FOV would be ideal in this case, but that's something that can come in time.