The purchase isn’t controversial just because of the cost of the buyout, but also because of one game: Call of Duty. The military shooter series is one of the most commercially successful game series of all time. Few other titles are guaranteed as many sales, and those that are, like Grand Theft Auto or The Legend of Zelda, are rare entries in the release calendar, averaging two or so publications a decade.
Call of Duty, by contrast, is a machine that Activision has rebuilt itself to power. Three development studios rotate producing one new entry every year, with a host of smaller units providing support in roles like asset creation and play testing, and a new massively successful free-to-play Fortnite competitor, Warzone, bolted on top of the whole thing. The cinematic single-player campaigns are renowned for being interactive blockbusters, but the multiplayer mode are where the series dominates.
There are other benefits to buying the company. Microsoft could use King, the Activision Blizzard subsidiary that makes Candy Crush, to get a foothold in mobile gaming, or take the nine million players who still subscribe to World of Warcraft and bring them into the Game Pass ecosystem. But at its heart, the purchase is about Call of Duty – and, specifically, Game Pass.
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But speaking to industry insiders, the fear on the part of Microsoft’s competitors – chiefly Sony, which makes the PlayStation – isn’t about exclusivity narrowly defined. Instead, it’s about what happens to the industry if Xbox becomes the best place to play Call of Duty, either because it’s developed for those platforms and ported to others half-heartedly, or simply because it’s available for free with Game Pass on Xbox and for a £70 price tag on PlayStation.
They worry that, the centre of gravity of online gaming would gradually shift to Xbox: first taking the Call of Duty players, then taking the people who play other games with them, and then taking anyone who plays games online at all.