Well, now that I've had a chance to borrow a PS2, I've finally been able to play through a few games that I've wanted to play through... and this one in particular, I have a few comments about.
A few spoilers in here, btw.
The cutscenes (or "polygon demos", as Konami calls them) really are amazing. I WANT DOCUMENT OF MGS2 AND A PS2 OF MY OWN NOW. *pouts*
I've only been playing MGS2 regular, could someone with Substance tell me exactly what the Snake Tales are? I assume it chronicles Pliskin's misadventures in Shell 2... also I hear ST is very, very hard - is this also true, and if so, just how hard is it?
The controls are great, wonderfully intuitive, and a great evolution from MGS1. I look forward to seeing just how Silicon Knights modifies them for the GameCube's pad... the only button it's missing is an L1 equivalent, and that function can still be accessed via holding shot then crouch (hold square, hold X, then you can release square and keep walking, with the gun ready - just like holding L1).
Whoever it was that complained about tearing in MGS2... holy CRAP, he was right. MGS2's average frame rate is definitely triple-digit, and it shows... there's tearing almost everywhere, and in some fringe cases there are as many as THREE tear lines at one time (four frames in 1/60 of a second - or about 240fps!). It doesn't really hurt IQ much, but it IS pretty irritating and with a frame rate as high as MGS2's, you'd think activating VSync wouldn't make much difference...
...leading into that, I have a theory... did MGS2 begin and go through a lot of development as a PS1 game? There's some reasonable evidence toward this... first, MGS was a mid-life PS1 game, so its timing would seem pretty good. Second, most of the 'world detail' in MGS2 is actually really, really low - most pipes are hexagons, most general objects are big boxes, textures tend to the lower-res blurry side - which would look good point-sampled... and finally, there are three points where the game more or less "forces" you to save. The first one that comes to mind is right after you take down Solidus and Vamp in the Harrier (very fun!) - Rose asks you if you'd like to save, and oddly enough, it's only another minute or so of dialogue before you regain control of Raiden, so it's not like it's a breather in the middle of a crapload of talking. The only games that do that are MULTI-DISC games, which implies that the game was originally meant to be on ~4 CD's. It seems like the extremely detailed characters were added when the move to PS2 was finalised and they realised the PS1-level details wouldn't cut it for everything. Which makes sense, because it's odd seeing so much detail on just the chars, with very little on the 'world'. Also supporting the PS1 argument is that no single area is larger than the largest rooms in MGS1 - and on top of that, the torture room at the end is almost 100% identical to the old one in MGS1.
And finally, DAMN was that one convoluted storyline. That really does bring the game down quite a bit in retrospect. IMO MGS1 is a better game because its plot was stable and good... MGS2's is good, but very confusing and far too twisty... =P
A few spoilers in here, btw.
The cutscenes (or "polygon demos", as Konami calls them) really are amazing. I WANT DOCUMENT OF MGS2 AND A PS2 OF MY OWN NOW. *pouts*
I've only been playing MGS2 regular, could someone with Substance tell me exactly what the Snake Tales are? I assume it chronicles Pliskin's misadventures in Shell 2... also I hear ST is very, very hard - is this also true, and if so, just how hard is it?
The controls are great, wonderfully intuitive, and a great evolution from MGS1. I look forward to seeing just how Silicon Knights modifies them for the GameCube's pad... the only button it's missing is an L1 equivalent, and that function can still be accessed via holding shot then crouch (hold square, hold X, then you can release square and keep walking, with the gun ready - just like holding L1).
Whoever it was that complained about tearing in MGS2... holy CRAP, he was right. MGS2's average frame rate is definitely triple-digit, and it shows... there's tearing almost everywhere, and in some fringe cases there are as many as THREE tear lines at one time (four frames in 1/60 of a second - or about 240fps!). It doesn't really hurt IQ much, but it IS pretty irritating and with a frame rate as high as MGS2's, you'd think activating VSync wouldn't make much difference...
...leading into that, I have a theory... did MGS2 begin and go through a lot of development as a PS1 game? There's some reasonable evidence toward this... first, MGS was a mid-life PS1 game, so its timing would seem pretty good. Second, most of the 'world detail' in MGS2 is actually really, really low - most pipes are hexagons, most general objects are big boxes, textures tend to the lower-res blurry side - which would look good point-sampled... and finally, there are three points where the game more or less "forces" you to save. The first one that comes to mind is right after you take down Solidus and Vamp in the Harrier (very fun!) - Rose asks you if you'd like to save, and oddly enough, it's only another minute or so of dialogue before you regain control of Raiden, so it's not like it's a breather in the middle of a crapload of talking. The only games that do that are MULTI-DISC games, which implies that the game was originally meant to be on ~4 CD's. It seems like the extremely detailed characters were added when the move to PS2 was finalised and they realised the PS1-level details wouldn't cut it for everything. Which makes sense, because it's odd seeing so much detail on just the chars, with very little on the 'world'. Also supporting the PS1 argument is that no single area is larger than the largest rooms in MGS1 - and on top of that, the torture room at the end is almost 100% identical to the old one in MGS1.
And finally, DAMN was that one convoluted storyline. That really does bring the game down quite a bit in retrospect. IMO MGS1 is a better game because its plot was stable and good... MGS2's is good, but very confusing and far too twisty... =P