If that is real-time, it's real-time on the PC. In terms of "no reason why they couldn't be" real-time, the complete lack of aliasing in the presentation I saw is a bit of a giveaway!
No, it's definitely console. Maybe not real-time, but surely in-game. There's plenty of aliasing to go around (just look at the 720p shots and 720p video on Gamersyde.com). Plus it's running a sub-720p buffer from what I can tell on the 720p screenshots and 720p video. Looks like the same 1024x768 from MGS4, but it's not using temporal this time... looks like proper 2xAA.
At the very least the first part is in-engine. You can spot some low res textures as well as some polygonal edges on that thing Raiden ends up slicing in half.Isn't it a mix of gameplay and prerendered video?
The first part is definitely prerendered but the slicing demonstrations are real time (PC or console)
Isn't it a mix of gameplay and prerendered video?
The first part is definitely prerendered but the slicing demonstrations are real time (PC or console)
now that I see both versions I feel sad
I liked the original style more too
The original version wasn't even a game yet. It was tech demo rendered on a PC...
Well... the "original" version also targeted 30Hz, whereas the "new" one targets 60Hz, which will undoubtedly reduce pixel fidelity.
The game is made on the Bayonetta Engine... Which was 720p and 60fps... I'm also seeing something else that it shares with that game. No AA.
Wait, is it seriously called Revengeance? That's a hilariously bad name.
Substance
Subsistence
Revengeance? Revenge and Vengence?
http://www.urbandictionary.com/define.php?term=revengeance
Strange selection of words