"Nerve-Damage"
Regular
The team behind LittleBigPlanet, Media Molecule, has been discussing the background to its eye-catching game in an exclusive Develop interview - and has plenty of good things to say about host format PS3.
The full free PDF link: Go Here.
That seems to be the theme with PS3 that legacy code sucks on it. IMO…I’m glad developers would have to strive for something better or a different way of thinking/programming the PS3.
The full free PDF link: Go Here.
"We had soft body physics and things like that running early on because we got lots of other smaller things sorted out or decided before hand – and even with all that in place there’s still loads more headroom. The PS3 has this insane quantity of power, which seems to take a cloth simulator, and then lots more you want to throw at it. It’s just a really enjoyable machine to code for."
The team's other technical director Dave Smith says that the new format was ideal for the new team, which came together after their part-time indie PC game project (they all previously worked at Lionhead) Rag-Doll Kung Fu turned industry heads.
"We’ve come to the PS3 without baggage," explained Smith: "If you arrive with legacy code it just doesn’t work.
That seems to be the theme with PS3 that legacy code sucks on it. IMO…I’m glad developers would have to strive for something better or a different way of thinking/programming the PS3.