fearsomepirate said:It's like "real" vs "fake" HDR. The fact is computer graphics merely approximate the real world (or, at least, a hypothetical world). Arguing about which is the "true" approximation of the world is, in my estimation, patently ridiculous. Some approximations use more data, some use less. Some are more accurate, some are less. But none of them are "real" in the slightest. The question should never be "Is this the true way or the false way?" but rather, "How good does the result look?"
Completely agree with you on that, for me they can use magic that I dont care, howerver I pointed that just to show that i may have a big performance lost.
Urian said:I have a doubt but...
Is possible to make all the DX 9.0/OpenGL 2.0 FX with fixed hardware in the form of small specialized DSP?
Perhaps Revolution is a new architecture without Shaders but capable of doing the same image quality of a DX 9.0 card with things like High Dynamic Range.
Probably, but that goes against the point of having programable shaders, you can always put hardwired HW to make things much faster at a much lower cost, but those transistores cant be used to anything else beyond that.