Matt-IGN to reveal some Revolution technical specs tonight ?

Im thinking April fools.
I cant imagine them reusing what is basically a DX7 era graphics chip, no matter what their angle is. Even the Xbox had SHADERS.
 
MulciberXP said:
Im thinking April fools.
I cant imagine them reusing what is basically a DX7 era graphics chip, no matter what their angle is. Even the Xbox had SHADERS.

I never thought of that.... ive been totaly owned if it is :(
 
Anyone want my salt cellar ?!
I think it might be handy just now.

Just wait & see, we'll know at E3, and more important, we'll see Revolution games in action...
 
I am going to "wait and drink tea" on this one. If turns out to be true that Rev is just an overclocked GCN (as this article suggests), this has to cost below $ 150 for me to buy a Rev. But my inkling is that the article tells us only half the truth.
So waiting for E3 is probably the right decision.
 
Given the success that Nintendo have always had with redesigned, tweaked handhelds, trying something not too far removed for the home market might just work.

Rather than release a new peripheral for the rapidly dying Cube, bring a out a new system that has it, plus a nice new case and a bit of an upgrade. The N fans will flock to it (like with the GB revision), and they'll snag impulse buyers, hardcore gamers, the curious and ... lots of people.

How much is the DS Lite going to cost? I can see the Rev being $150, £130 in the UK.
 
Don't expect nintendo to EVER annouce the specs of revoloution publicly. They will not get caught playing that game this time around, becuase the specs simply won't match up to PS3 and Xbox 360.

This isn't an april fools joke as it would be damaging to nintendo if false information was spread. Also if IGN was going o play an april fools joke, they would wait until april fools!
 
I have a theory about all this.

Year 2002:
Nintendo start the project of a new controller for Gamecube.

Year 2003:
Nintendo and ATI make a colaboration pact for a Portable Gamecube that is going to be the next GameBoy.
Sony shows the PSP and breaks the plans of Nintendo, Nintendo needs something against the PSP.

Year 2004:
Nintendo rescues an old idea from Gunpei Yokoi for the creation of the Nintendo DS.
Nintendo controller project is moved to the next generation
Sony PSP and NintendoDS are released in the market

Year 2005:
NintendoDS is a success and the GBA 2/GCP project is canned, but the final processors are better than the processors used in Gamecube and they decide to use overclocked versions of them for their next non-portable console.
 
WOW at this rate in E3 they will say that it is less than GC.

I smell this is as a early Aprill folls, but if this is true then it is better it be much less than 99$, with top games starting at 20$, anyway I still dont belive it I need much more evidences to that.

I wonder if this is a lie why do IGN keep it, everything else point to a significant better console, as it only make sense given dev times/money, todays price HW, case size etc...
 
hupfinsgack said:
I am going to "wait and drink tea" on this one. If turns out to be true that Rev is just an overclocked GCN (as this article suggests), this has to cost below $ 150 for me to buy a Rev. But my inkling is that the article tells us only half the truth.
So waiting for E3 is probably the right decision.

Wisely said. This is a non-final dev-kit specification, as the final dev-kits will not be out until June. The interim dev-kits have been little more than gamecubes with wired rev controllers and overclocked gamecubes. This is probably to keep the development environment cheap and familiar. I expect the rehauled architecture to be outfitted in the last iteration of the devkit. It may purposely be withheld from developers (until the appropriate time) so as not to let a hardware secret be unleashed and talked about in developer circles, which then could leak out to the general public.

I still thing the secret lies in the new ATI GPU. I think stereoscopic interlacing will be built into the hardware, one of the reasons Nintendo opted for utilizing SD tv technology, which for the most part is cheap and interlaced. If 2 separate images from slightly different perspectives are generated by the Rev and then those frames are decoupled into half frames and then the half frames interlaced back together, with the aid of polarized stereoscopic glasses, 3d could be flipped on and off as easily it could in the original NES game 3-D WorldRunner. For the casual audience, the game could be viewed in the standard way. For people who want to experience true 3d control and perspective, 3d is as simple as putting on these cheap glasses and pressing a button on the controller to change the output on the screen. There is no need for incredible hardware power here to render this. The DS has proven that this can work (one game with 2 different frames being output simultaneously). The way Nintendo chooses to display these 2 frames is just different this time.

MY CRAZY REVOLUTION CONSPIRACY THEORY^^^ (and I'm convinced that's the big secret)

After all, why have a 3d controller if you can't use it in 3d space ;)
 
Last edited by a moderator:
ROG27 said:
Wisely said. This is a non-final dev-kit specification, as the final dev-kits will not be out until June. The interim dev-kits have been little more than gamecubes with wired rev controllers and overclocked gamecubes. This is probably to keep the development environment cheap and familiar. I expect the rehauled architecture to be outfitted in the last iteration of the devkit. It may purposely be withheld from developers (until the appropriate time) so as not to let a hardware secret be unleashed and talked about in developer circles, which then could leak out to the general public.

I still thing the secret lies in the new ATI GPU. I think stereoscopic interlacing will be built into the hardware, one of the reasons Nintendo opted for utilizing SD tv technology, which for the most part is cheap and interlaced. If 2 separate images from slightly different perspectives are generated by the Rev and then those frames are decoupled into half frames and then the half frames interlaced back together, with the aid of polarized stereoscopic glasses, 3d could be flipped on and off as easily it could in the original NES game 3-D WorldRunner. For the casual audience, the game could be viewed in the standard way. For people who want to experience true 3d control and perspective, 3d is as simple as putting on these cheap glasses and pressing a button on the controller to change the output on the screen. There is no need for incredible hardware power here render this. The DS has proven that this can work (one game with 2 different frames being output simultaneously). The way Nintendo chooses to display these 2 frames is just different this time.

MY CRAZY REVOLUTION CONSPIRACY THEORY^^^ (and I'm convinced that's the big secret)

Guys this comes straight from the latest Nintendo papers. I was given to developers that will have a game on the Rev at E3. Now why would Nintendo still till this day give the developers old and outdated information?
 
mckmas8808 said:
Guys this comes straight from the latest Nintendo papers. I was given to developers that will have a game on the Rev at E3. Now why would Nintendo still till this day give the developers old and outdated information?

Again...we are looking at hardware power here and not utilization. He didn't mention anything new about the architecture of either the CPU or the GPU...simply clockspeeds and that it has some of the attributes of it's predecessor. He didn't get into anything specific. But for a clue that my theory might be correct, you might want to see what he mentions about the GPU and how it has many media attributes incorporated into it without getting into anything specific.
 
mckmas8808 said:
Guys this comes straight from the latest Nintendo papers. I was given to developers that will have a game on the Rev at E3. Now why would Nintendo still till this day give the developers old and outdated information?

mckmas, don't ge me wrong, but I don't believe that they'll change the clockspeed. The technology they used is proven and they won't run into any problems, so I don't think they'll be downgraded nor upgraded for that matter. While having more RAM would be nice, I don't think that this is likely to happen. What I do think, however, is that it is not just an overclocked Gekko+Flipper. I don't expect them to deliver cutting edge gfx, but somewhere between 2-3x GCN.
However, I feel a little bummed out because they didn't include shaders.

Anyway, at E3 we're going to see what's the reality behind those numbers.
 
hupfinsgack said:
mckmas, don't ge me wrong, but I don't believe that they'll change the clockspeed. The technology they used is proven and they won't run into any problems, so I don't think they'll be downgraded nor upgraded for that matter. While having more RAM would be nice, I don't think that this is likely to happen. What I do think, however, is that it is not just an overclocked Gekko+Flipper. I don't expect them to deliver cutting edge gfx, but somewhere between 2-3x GCN.
However, I feel a little bummed out because they didn't include shaders.

Anyway, at E3 we're going to see what's the reality behind those numbers.

Oh okay then me and you feel the sameway then.:cool:
 
Interview Date: January 2006
Swinimer says the new ATI card for the Nintendo Revolution will be a console specific model and not a card based off of any of their PC models or their Flipper chipset.

Um, did you guys not see this. This is straight from ATI. Not based off of Flipper. End of story, regardless of what Matt says.
 
ROG27 said:
Interview Date: January 2006


Um, did you guys not see this. This is straight from ATI. Not based off of Flipper. End of story, regardless of what Matt says.

Yeah that's what me and hupfinsgack was saying. At least I thought we were.:???:
 
I'm anticipating a tastey plate of crow. I do hope that the IGN specs are just non-final dev-kits that do not have the 'real' Hollywood in them.

If the Hollywood is NOT based on Flipper, then we'll have to totally re-evaluate what Revolution can do. if Hollywood does not have shaders, maybe ATI has come up with something that goes beyond shaders. since shaders are only an expensive trick that tries to make up for lack of real geometry....

i guess we can go back to talking about displacement mapping and curved surfaces....
 
Megadrive1988 said:
since shaders are only an expensive trick that tries to make up for lack of real geometry....

HDR, environment mapping, fur shading, self-shadowing, water effects, that ATI sand stuff, subsurface scattering, and depth of field are certainly not attempts to make up for a lack of "real" geometry.
 
The two threads should be merged.

Anyway a modern machine can creat a lot o f good things like being easier to work, eg high level shader languages that make dev costs lower.

It would be very easy to to have a big improvement (even nothingh or very bellow XB360 level), from every POV lik I posted on my other post

Myself said:
There is no reason (marketing, economic...) to they lauch such a console with so low specs.

But there is many reasons to they lauch a significant more powefull console than GC (no need to be a/diferent than a low rez version of XB360 or something like that), there is good reasons: marketing, it is very easy even if they aim 150$ or less, they can gain a lot with that (in gaming terms), the money of R&D from IBM and ATI is used, modern (eg) GPUs are easier to programe (high level languages) ence lower dev costs, everything/one else but IGN say it ...

Personally I will not belive only in IGN, if there has a few more reliable places to say that Rev is about ~2xGC then I may get a bit more suspicius but till now everything tell me otherwise.

I really find this much more problematic, than good for their strategy.
 
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