Ike Turner
Veteran
Mass Effect 4 / NEXT
Didn't know where to post this but given that there's vastly more traffic in the console section I thought that it would me more appropriate to post here.
Anyway, its apparently common knowledge that there's new Mass Effect game under development right now according to Bioware's Casey Hudson here: https://twitter.com/CaseyDHudson/status/266612856517181440 . My guess is that this will most probably be a Q42014 release on 720/PS4/PC and run on Dice's Frostbite Engine like all of EA's franchises under the sun.
I personally wasn't sure about the engine being used simply because UE3 was perfectly fine for ME1/2/3 and the logic would have been to switch to UE4 or simply modify to heavily EU3 like Lucas Arts did for Star Wars 1313 (which BTW is apparently on hold/canceled following the Disney acquisition.... ). But it looks like it's Frostbite after all based on this PPT slide I just stumble up on in a DICE presentation date February 22 2013: http://dice.se/wp-content/uploads/Scaling-the-pipeline.pptx
You can see one of the Dragon Age 3 artwork on the left (has been confirmed to run on FB2) and Shepard on the right. I later found out that the FB Engine was confirmed to be powering the next ME game (http://blog.bioware.com/2012/11/12/an-update-from-bioware-montreal/).
Question is: Should EA really push/force all of it's devs to us FB even though this engine has some shortcomings compared to others (I have yet to see a FB powered game push as much polys as UE3 or CE3 for example and frankly NFS:Run, Army Of Two etc look like crap..) or should a developer be free to use whatever suit best its project?
Didn't know where to post this but given that there's vastly more traffic in the console section I thought that it would me more appropriate to post here.
Anyway, its apparently common knowledge that there's new Mass Effect game under development right now according to Bioware's Casey Hudson here: https://twitter.com/CaseyDHudson/status/266612856517181440 . My guess is that this will most probably be a Q42014 release on 720/PS4/PC and run on Dice's Frostbite Engine like all of EA's franchises under the sun.
I personally wasn't sure about the engine being used simply because UE3 was perfectly fine for ME1/2/3 and the logic would have been to switch to UE4 or simply modify to heavily EU3 like Lucas Arts did for Star Wars 1313 (which BTW is apparently on hold/canceled following the Disney acquisition.... ). But it looks like it's Frostbite after all based on this PPT slide I just stumble up on in a DICE presentation date February 22 2013: http://dice.se/wp-content/uploads/Scaling-the-pipeline.pptx
You can see one of the Dragon Age 3 artwork on the left (has been confirmed to run on FB2) and Shepard on the right. I later found out that the FB Engine was confirmed to be powering the next ME game (http://blog.bioware.com/2012/11/12/an-update-from-bioware-montreal/).
Question is: Should EA really push/force all of it's devs to us FB even though this engine has some shortcomings compared to others (I have yet to see a FB powered game push as much polys as UE3 or CE3 for example and frankly NFS:Run, Army Of Two etc look like crap..) or should a developer be free to use whatever suit best its project?
Last edited by a moderator: