It was news that an ND spokesperson said XB1 needed to do well. It's not a great subject, I'll admit.What are we even talking about anymore? Why is this even brought up in X1 rumor thread lol.
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It was news that an ND spokesperson said XB1 needed to do well. It's not a great subject, I'll admit.What are we even talking about anymore? Why is this even brought up in X1 rumor thread lol.
Basic flaws of capitalism.
Competition doesn't really solve the problems once a company is big enough to use predatory practices, buy competitors, and sue for trivial patents that they bought using their billions in profits, but it's invariably worse under a monopoly. Workers are paid as low as they can. Product quality is also as low as they can. Profit is, sadly, the measure of success in American society, and it's necessarily paid for by the working class, both as employees and as consumers, this isn't going to change any time soon.
A market where a company makes a huge amount of profit is a significant indicator of failure of the capitalism ideal. It means fair competition didn't happen, the working class lost against the rich, and their own government didn't step in to regulate.
Back to Naughty Dog... the console makers are currently forced to compete among equally strong competitors. This is a great thing that doesn't happen often, we should appreciate it while it lasts. It can help Naughty Dog get a better production budget for their games, because money will have to be invested into first party games instead of being taken as profit. The PS3 and XB1 were designed under a leadership that was arrogant because of the PS2 and 360 success, respectively. OTOH, the PS4 was designed while Sony became an underdog. Without Microsoft and Nintendo breathing down their neck, the PS3 would have been the dominant platform and profitable. It would have justified the arrogance, and we would never have the PS4 as is it right now. Worse, we wouldn't have Knack, I couldn't live in such a world.
No, that like a lot of people he is confusing the results of competition with its absence. Competition doesn’t benefit consumers if it can't produce winners and losers.
Options alone don't benefit anyone. Buyers benefit when companies attempt to differentiate their product in order to gain a sales advantage. The byproduct of that is a sales disparity. A sales disparity is the natural and expected result and does not equate to a "lack of competition".
It was a Naughty Dog developer, who are a Sony first party studio which rather undermines your cynical and judgemental statement.Again, in terms of this discussion - which was a 3rd party developer saying that it's better to have competition - of course! They want to sell their games to as many end users as possible and the market is better for them with more competition.
Not true. A market generating $n dollars can only support m number of businesses. The console space has shown by-and-large it can only support three major players, and typically it's been with one of those struggling to make money. An influx of new competitors would dilute the market revenue, and eventually some of them will lose to make room for the few success players.Every single competitor can be a "winner" in terms of profit and growth.
Well that's a different discussion. The console market has supported there (or more) companies for several generations.Not true. A market generating $n dollars can only support m number of businesses. The console space has shown by-and-large it can only support three major players, and typically it's been with one of those struggling to make money.
The very definition of competition is trying to take resources or success away from your rivals.
Not true. A market generating $n dollars can only support m number of businesses. The console space has shown by-and-large it can only support three major players, and typically it's been with one of those struggling to make money. An influx of new competitors would dilute the market revenue, and eventually some of them will lose to make room for the few success players.
The very definition of competition is trying to take resources or success away from your rivals. If you're not trying to do that, you're not competing. MS competing and being successful means taking money away from Nintendo and Sony, and vice versa. Or if not them, from other companies where people choose to spend on games instead of something else.
Does being second equal losing now?
Nintendo could perhaps be small and nimble Honda, Xbox or Playstation not so much... Those consoles weren't built or their business projected as being a small but still profitable venture. They need marketshare/volume and failure to do would be bad. Comparisons to Apple aren't very useful here, their business model is completely different.
Back to Naughty Dog... the console makers are currently forced to compete among equally strong competitors. This is a great thing that doesn't happen often, we should appreciate it while it lasts. It can help Naughty Dog get a better production budget for their games, because money will have to be invested into first party games instead of being taken as profit. The PS3 and XB1 were designed under a leadership that was arrogant because of the PS2 and 360 success, respectively. OTOH, the PS4 was designed while Sony became an underdog. Without Microsoft and Nintendo breathing down their neck, the PS3 would have been the dominant platform and profitable. It would have justified the arrogance, and we would never have the PS4 as is it right now. Worse, we wouldn't have Knack, I couldn't live in such a world.
But PS2 was dominant and profitable and yet Sony greenlighted games like Shadow of the Colossus even though Ico was a commercial flop.
That is correct; PlayStation always had games like Vib Ribbon, Parappa, even puzzle games.
They never crapped on facilitating unique or non-mass (market) appeal games.
I never saw Sony as arrogant. If you want to know what arrogant is, look at Microsoft after they launched the Kinect. They thought they hit a low-budget goldmine and closed a lot of studios down. They only greenlit Kinect titles, or sequels to proven titles.
They thought they didn't need great studios like Bungie, or even great exclusives..
This is why I think Sony needs to be the winner: we know what happens when Sony is king: look at the PS1 and PS2 periods, or even PS3: they always try to get the best entertainment for consumers. Not only american gun-loving consumers, but all consumers, in every market.
Even if the game is not a commercial succes, they will still believe in the vision and keep the developer on board.
We also know what happens when MS thinks they are king....
It would be an unhealthy industry is MS came on top this early generation. So my conclusion is that it's good to have a true deserving winner, because it will force the lesser companies to improve themselves.
Whilst of course there is always a fundamental company culture that the broad sweep of employees within an organisation generally conform to, there is always exceptions to the rule.
Late-PS3/PS4 Sony is an example, where a traditionally distinctly stuck-in-their-ways company was influenced very positively by a small group of employees who felt the best direction for the playstation business to go in was one radically different to what they had done in the past.
Equally, the people running Xbox during those Kinect-driven years, are no longer running Xbox, so with a new change in upper and Xbox management, we might see a very different MS.
Whilst, at the same time my own personal opinion is that Sony tends to go broader with the genres and types of games they produce and support, and this approach appeals more to me. On the other hand I wouldn't write off MS based on their recent history, but I would remain weary of them.
I think you mean a guy who works at Naughty Dog said that. A guy whose expertise is not economics.
I see no positives in that. I am a brand person. I prefer Xbox, Roland over other music manufactures, Levi's or Zara jeans compared to others. But I also like Yamaha sounds, and Springfield jeans.Every choice in life has upsides and downsides and none should be ignored. If there was only one console platform, there'd be negatives and positives, just as there are negatives and positives to having multiple players.
No platform exclusives that you can't play without shelling out on a whole other box that does exactly the same job. All your friends on the one service without some being on one platform and others being on another. Better utilisation of the hardware because devs can focus on the one machine instead of serving multiple different hardwares. Better economies of scale for components enabling lower prices.I see no positives in that.