Are you suggesting that this degree of simulation is just not possible? That if the designers choose to take shortcuts with the simulation of water spilling out of the bucket, you would notice? "Man, I tilted that bucket at 45 degrees and given the viscosity of the magical substance, 14 ounces should have spilled out! And look, only two puddles formed on the ground. By my calculations, it should have been three."onetwo said:Making the bucket hang more realistically is incredibly unimaginative. What if the bucket was filled with water? When the arrow hits the bucket, it swings realistically, with water spilling over, coming to rest with a slow overflow until the water level is lower than the tilt. You could then walk up to it, take back your arrow, and have the water spill out more until it's again lower than the level of the unplugged hole. You then realize that it's not water but rather some magical substance and you just found the well. You dip the bucket into the well to get some of this potion to fill a few bottles, and when you fill the bucket and bring it back up, the substance again spills out through the hole, realistically spraying the side of the well on the way up. After you've filled up the bottles, you look to your feet and you notice a big puddle from the mess. Not a flat puddle, but one that has seeped into the cracks and followed the seams in the ground. While looking at this, you hear some large creature approaching your position, with large ripples appearing with each footstep, causing the water to move down the seams in a different pattern. Etc, etc, etc...
Physics can easily take the experience to the next level.
What I'm suggesting is that a) this would still be a design decision, possibly enabled by enhanced technologies and b) if a designer wanted it in bad enough, they'd put it in. And c) approximate simulations of physics is often good enough, if not better, than real-world simulations.
And finally, any technology, such as CELL or Aegia's board, that allows for a designer's vision to be more accurately reflected in the final product is a Good Thing. We are not in disagreement on this point that better physics technologies is better in general.