Kevin McCann | June 6th, 2008 at 8:04 am
Hi guys. This particular post is more for developers looking to potentially get a game on PSN (self-published or otherwise). Think of this post as being a companion to post 120 (which tells you how to go about looking into being a licensed developer for SCEA).
If you have specific questions about any part of the process of once you’re approved such as what the steps are and such I can try to provide an informed response based on my experience (which is far from all-knowing). It can be daunting the first time you go through it, so I don’t mind trying to help. Again, if all you’re looking for is information on how to become an approved developer for a PlayStation console or the PSP then please refer to post 120.
However, don’t send me anything regarding the type of game you want to do (especially documentation). If you do I won’t read it – understand that if I were doing a game similar to what you wanted to do and I released it then that would look kind of bad (to say the least). So keep the game idea to yourself which is always a good practice anyhow – NDAs are your friend.
And also understand that I might not be able to respond right away, but if it is a serious inquiry I will get to it. You can send me an email at
inquiry@tikigames.net
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Kevin McCann replied on June 6, 2008 at 8:57 am
I just wanted to add that I’m going to write a brief document that covers the steps of getting a game self-published on PSN from start to finish. It’ll be an overview document, and it will contain examples, and I likely won’t be posting it publically, but instead hopefully sharing it with interested developers.
I’ll definitely need my account manager to review it first, and in all fairness make sure it’s informative enough, but I’ll try to have it done within the next couple weeks (I have other things to do as well, so it’s a side-project).
Sony has a LOT of documentation covering all the steps once you’re an approved developer, but it can a bit of a “Holy crap” moment when you see all the documents, and you want to get a quicker view of the process. So I’m not going to state what’s in the documents, but instead detail what needs to be provided at each official step of the way, along with tips.
Again, I am by no means an expert on this, but I did learn a lot, and even if I’m opening the door for future competitors I don’t mind. It’s seriously tough enough to self-publish a game just from a development standpoint, so if I can make it a little easier by reducing some of the stress by providing useful information about going through the process for other developers then that would be great.