Well, I could prototype on PC, and do some preliminary Cell testing on Linux PS3 or on the Cell Simulator on PC.
Incidentally, I have tried to send an email to devnet relations replacing scea in the address mentioned above with scee, and asking a list of questions of stuff that has come up in this thread. It hasn't bounced yet, but even if it ends up somewhere, it will be interesting to see if we also get an answer.
Maybe someone can send a similar mail to scea and try to get some answers, or maybe someone here who has closer ties to Sony has some of the answers or knows where to get them:
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Dear Sony Computer Entertainment Europe,
I have tried to guess the European address of developer relations (SCE), because I could only find the U.S. address for developer relations. Especially news on the cost of a debug unit and the advanced status of the PhyreEngine has piqued our collective interest in developing smaller projects for the console space significantly.
On behalf of several different interested developers on the
www.beyond3d.com forum including myself, I would be interested to know what it currently takes to develop a game for the Playstation Network. Specificially, we would like to know information on the following subjects:
The Debug Unit
1. Is the $1200 debug unit and the free PhyreEngine enough to start game development?
2. Where can you acquire this unit?
3. What limitations are set for acquiring this unit? I.e. is it only available to companies, or more specifically software development companies? Only available in certain regions? Or can a private individual purchase a unit as well?
4. Can this same unit be purchased for game reviewing and previewing purchases?
The PhyreEngine
5. How can a developer gain access to the PhyreEngine? Can any individual get it to develop prototype applications? Or does the PhyreEngine come free with the debug unit only (including any requirements and limitations that are set to acquiring a debug unit)
Publising
6. Once you have developed a game, what publishing options are there? For instance, are you required to go through a publisher that is affiliated with Sony? Can you as an individual, or as a small independent company, publish a game on PSN? How does quality assurance work in these cases?
7. What does it cost to post a free PSN demo versus a full game? Is the fee fixed, or is it related to the amount of PSN games sold, or a combination?
PSP
8. Are any of these informations also relevant to publishing games on the PSP?
It would be really helpful to know these answers or to know when answers will be made available, or whether we have overlooked a website that already contains all this information.
Kind regards,
Arwin van Arum