Making games for PSN

Does anyone knows any contact at Sony I can use to ask some questions about this?
I have a small Software company and I might be interested in trying to develop something for the PSN.

Thanks
 
It'd be in Sony's best interests to let people use it and experiment, and those who get on with it then have the option to shell out $1200, rather than people having to choose to invest without a chance to experience the development environment. In those cases, sticking with XNA makes way more sense than gambling on a PS3 debug kit.

Well it wouldn't be all bad..

At the worst case you'd have a nice little (albeit expensive) PS3 with most (if not all) of the functionality of a retail unit..

I recently read the presentation & it looks like deploying PhyreEngine code to the debug kit requires SNSystem tools anyway.. Which begs the question even further "why not just release the engine into the public domain"..?
 
Debug units cannot play retail games I think only "gold" BD-R media.

I think in a few years when Sony relax a bit, maybe towards the death of the system, and let devs release their own stuff on their own websites.
 
Debug units cannot play retail games I think only "gold" BD-R media.

I think in a few years when Sony relax a bit, maybe towards the death of the system, and let devs release their own stuff on their own websites.

Debug units can play retail games just fine.. We had Rachet & Clank running on one of ours the day after it came out..
 
Does anyone knows any contact at Sony I can use to ask some questions about this?
I have a small Software company and I might be interested in trying to develop something for the PSN.

Thanks

This is the only info I could find:

2006 October 06

PLAYSTATION®3 Independent Developer Licensing Program Now Open for SCEA

We are pleased to announce that our independent developer licensing program for PLAYSTATION® 3 is now open for the SCEA territory. For application forms etc please contact your SCEA Developer Relations Account Manager or email: devrel-scea@playstation.sony.com

Debug units can play retail games just fine.. We had Rachet & Clank running on one of ours the day after it came out..

Does it look like a retail PS3 or like a rackmount server like the full SDKs? Just curious.
 
Here's a 24 hour creation from That Game Company, creators of flOw.
[gt]31665[/gt]

Looks like a full screen 2D multiplayer shooter with Worms like destructible environment. Could be fun in 16 player, different to other multiplayers in that you can see everyone at once.
 
If Sony want to see more people developing for PSN, they should open and officially support RSX under linux possibly through a thin abstraction layer of their liking.
 
I'd prefer to have the PC version of the PhyreEngine up for free download ...
 
I'd prefer to have the PC version of the PhyreEngine up for free download ...

I doubt any multiplatform engine provides hands-off crossplatform support.
So, for PSN you need some kind of PS3 anyway.

And personally I'd prefer the guarantee of fixed hardware and CELL which is the interesting part of PS3 development anyway.
 
Well, I could prototype on PC, and do some preliminary Cell testing on Linux PS3 or on the Cell Simulator on PC.

Incidentally, I have tried to send an email to devnet relations replacing scea in the address mentioned above with scee, and asking a list of questions of stuff that has come up in this thread. It hasn't bounced yet, but even if it ends up somewhere, it will be interesting to see if we also get an answer.

Maybe someone can send a similar mail to scea and try to get some answers, or maybe someone here who has closer ties to Sony has some of the answers or knows where to get them:

-----------------------------------------------------------------------------------
Dear Sony Computer Entertainment Europe,

I have tried to guess the European address of developer relations (SCE), because I could only find the U.S. address for developer relations. Especially news on the cost of a debug unit and the advanced status of the PhyreEngine has piqued our collective interest in developing smaller projects for the console space significantly.

On behalf of several different interested developers on the www.beyond3d.com forum including myself, I would be interested to know what it currently takes to develop a game for the Playstation Network. Specificially, we would like to know information on the following subjects:

The Debug Unit

1. Is the $1200 debug unit and the free PhyreEngine enough to start game development?
2. Where can you acquire this unit?
3. What limitations are set for acquiring this unit? I.e. is it only available to companies, or more specifically software development companies? Only available in certain regions? Or can a private individual purchase a unit as well?
4. Can this same unit be purchased for game reviewing and previewing purchases?

The PhyreEngine

5. How can a developer gain access to the PhyreEngine? Can any individual get it to develop prototype applications? Or does the PhyreEngine come free with the debug unit only (including any requirements and limitations that are set to acquiring a debug unit)
Publising

6. Once you have developed a game, what publishing options are there? For instance, are you required to go through a publisher that is affiliated with Sony? Can you as an individual, or as a small independent company, publish a game on PSN? How does quality assurance work in these cases?
7. What does it cost to post a free PSN demo versus a full game? Is the fee fixed, or is it related to the amount of PSN games sold, or a combination?

PSP

8. Are any of these informations also relevant to publishing games on the PSP?

It would be really helpful to know these answers or to know when answers will be made available, or whether we have overlooked a website that already contains all this information.

Kind regards,

Arwin van Arum
 
Arwin, I have been trying to make my duty but still no luck. It seems $1200 debugkit is a hard to purchase at this time. Maybe Sony has some internal procedures still in progress. Shame, would like to use that route for PSN development.
 
Thanks whome0, this is much appreciated. You couldn't edit, because you need a minimum amount of posts before you can (something like 10 I think).
 
I've also sended an email to Sony some weeks ago, and they answered me with a link to a form that must be filled up.
It seems to be intedended only for Companies. I think it wll be hard (if not impossible) for a private developer to have access to the kit. It's not just a matter of money.

www.newdev.scee.net

This is for Europe, but I think that the US should have somethink like this.
 
Jonathon Mak created Riff Every Shooter, so it must be possible. His website http://www.queasygames.com/ has an email address. Maybe drop him a line an enquire how he managed it? I wouldn't be surprised if startups were welcome as long as you could prove you had a product to sell - that is a demo/PC title of suitable calibre.
 
Jonathon Mak created Riff Every Shooter, so it must be possible. His website http://www.queasygames.com/ has an email address. Maybe drop him a line an enquire how he managed it? I wouldn't be surprised if startups were welcome as long as you could prove you had a product to sell - that is a demo/PC title of suitable calibre.

Didn't Sony contact his agent after playing PC (flash?) version of Everyday Shooter?
 
Jonathon Mak created Riff Every Shooter, so it must be possible. His website http://www.queasygames.com/ has an email address. Maybe drop him a line an enquire how he managed it? I wouldn't be surprised if startups were welcome as long as you could prove you had a product to sell - that is a demo/PC title of suitable calibre.

Maybe he developed it in some Sony studio?
Everybody knows that Sony doesn't want to have eveybody developing for their systems. It's been like this since the PS1. It's no surprise that one has to be a certified developer to have access to a Kit.
 
Sure, but that doesn't mean they're very exclusive either to the point of refusing to even think about indie devs. As long as you are a professional outfit, even if just a one-man band, you should be able to fill in that form and get Sony's attention as any other developer. The form is just there to stop wannabes inundating Sony with garbage, I think, rather than limiting development to established mainstream studios. If you're serious, create a prototype, get yourself a 'company website' and apply. If Sony aren't that open than their policy is contrary to their PR comments about being open to anyone to approach them.
 
Sure, but that doesn't mean they're very exclusive either to the point of refusing to even think about indie devs. As long as you are a professional outfit, even if just a one-man band, you should be able to fill in that form and get Sony's attention as any other developer. The form is just there to stop wannabes inundating Sony with garbage, I think, rather than limiting development to established mainstream studios. If you're serious, create a prototype, get yourself a 'company website' and apply. If Sony aren't that open than their policy is contrary to their PR comments about being open to anyone to approach them.

That's excactly what I'm thinking about doing as soon as I have a good idea for a game (ho boy, this is the hard part).

I'm just saying that it will be quite hard to get the licence and get Sony attention. The game MUST be good.
 
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