MAG

Discussion in 'Console Gaming' started by patsu, Jul 22, 2008.

  1. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    MAG 2 rumor:
    http://www.joystiq.com/2010/09/10/mag-2-listed-by-walmart/

     
  2. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    18,762
    Likes Received:
    2,639
    Location:
    Maastricht, The Netherlands
    That would really surprise me. I could imagine they do a new retail box that has the Move logo on it or something like that. The current beta is far too close to that release date and their numbers aren't good enough. We'd have known about it by now. And when is Socom 4 coming again? I think it's a mistake, unless like I said it is some kind of Move edition or something.

    Apparently there's a new version of the beta out (1.03?) and some of the Move support issues have been addressed, like the ironsights not snapping to the pointer position, now working correctly.
     
  3. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    http://blog.mag.com/blog/2010/09/mag-beta-times-extended/

     
  4. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    http://blog.mag.com/blog/2010/09/mag-2-0-coming-soon/

     
  5. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    MAG Beta Patch 1.04 was out last week. This post caught my attention:
    http://www.neogaf.com/forum/showpost.php?p=23440529&postcount=2609

     
  6. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    I am confused ! :lol:

    I use a vertically inverted camera. With Move, it's non-inverted because the player points at where he wants to go. I often ended up looking at the sky or the ground. In general, lost. :)

    What confused me even more is I won every direct encounter so far. The above poster is correct, the pointer is really sensitive (significantly more precise than the usual menu selection pointer). May be they have weaker armor than me.

    Oh boy, this is going to take some time to adjust. :)
     
  7. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
  8. Cornsnake

    Veteran

    Joined:
    Nov 21, 2007
    Messages:
    2,325
    Likes Received:
    0
    Seems like it's pretty much like the beta, with all the silly little upgrades still present. It's more of a step backward if ask me.
     
  9. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    I spent most of my beta time learning the new map, and fighting with/against the Move control scheme.

    I only used up half my skill points. It didn't make much difference yet. I'll see if I get slaughtered by SVERs and Valors tonight.
     
  10. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    I left my MAG in the office, but here's Click's MAG 2.0 impression. He's one of the best players in the GAF RFOM clan years ago:
    http://www.neogaf.com/forum/showpost.php?p=23625223&postcount=6887

     
  11. LordNerevar

    Newcomer

    Joined:
    Jan 31, 2008
    Messages:
    86
    Likes Received:
    0
    It seems that the game no longer uses 2xMSAA and instead renders at 720p without any AA techniques. Can anyone confirm this?
     
  12. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    Playing with DS3 in the office mostly because my family is hogging the 2 Move controllers at home.

    The patch list does not describe all the changes. For me, the best fixes are the map updates, which is a pleasant surprise.

    There were some areas in the existing maps where enemies can hide to pick us off easily. Those hiding areas are more open now. They also moved some supply depots around to balance the pace better (e.g., relocate supply depot further away from initial spawn point). The changes can be major in some areas. e.g., Part of the Valor and SVER Acquisition maps opening areas are quite different now. I don't have the full picture yet since I didn't get a moment of peace to scout around. Overall, I like the new old maps. ^_^

    For a level 60 soldier, it plays like MAG 1.x for me. I invested points in similar areas as my old build.

    The second most noticeable thing to me is the shotgun. Visually, the range seems quite long. You can get hurt like 20 feet away (but you won't die). Once you stay out of that visual range, it seems to deal no damage to me.

    The third thing is the default game mode. For some reason, the game keeps selecting Interdiction as my default game mode even if I have been playing Acquisition. Wish they make the mode sticky. If I'm not careful, I will end up in Interdiction.
     
  13. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    The new patch introduced more bugs into the game. My PS3 froze 2-3 times in 6-7 hours of gameplay yesterday.

    Finally get to customize my Move controls following iWaggle's recommendations:
    http://www.neogaf.com/forum/showpost.php?p=23624148&postcount=6877

    In some ways, it's less sensitive but I gain slightly more control.

    I'm still infinitely more used to DS3. This new scheme makes it easier to shoot. I have trouble switching weapons/medical gun and reloading. It's a step up from the default scheme nonetheless. If you want to try Move on MAG, it may be better to start with the above settings.
     
  14. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    iWaggle finally release their MAG 2.0 video (focusing on Move integration):
     
  15. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    MAG & PlayStation Move Developer Diary:
    http://blog.mag.com/blog/2010/10/mag-playstation-move-developer-diary/

     
  16. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    Yeah… they messed up the stability and disconnection:
    http://blog.mag.com/blog/2010/10/mag-2-0-bug-fix-patch-in-progress/

     
  17. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    http://blog.mag.com/blog/2010/10/patch-alert-mag-2-01/

    Supposed to fix crashes and disconnects.
     
  18. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    http://blog.mag.com/blog/2010/10/patch-alert-mag-v2-02/

     
  19. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    http://blog.us.playstation.com/2010/10/28/mag-escalation-dlc-coming-november-2/

    May be they want to consider a different model since they roll out DLCs rather quickly. More and more DLCs splinter the user base over time.
     
  20. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    18,762
    Likes Received:
    2,639
    Location:
    Maastricht, The Netherlands
    Had they made the basic MAG package a $14,99 download, I'd have it on my harddrive already a long time ago, and then probably buy all of the DLCs. They should really consider making MAG a digital distribution title! It was great for Warhawk, and I'd love it for this.
     

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...