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It's sad to see them go. And kind of surprising. Last I heard you couldn't have enough shooters.
Hopefully we'll get another game like MAG somehow.
Well, that's too bad. MAG is an amazing game. In my opinion, it took quite a few massive overhauls to really turn it into a great game, but once they made the maps faction-neutral, fixed some of the terrain, and overhauled the weapon mechanics, it became one of the best shooters of this gen. It wasn't perfect, and there were a lot of ideas that needed more development, but the simple fact is nothing else on consoles comes close to what it was.
Your post caused us to take a look last night. Seemed very much the same to me on the early levels we played (Sabotage I think). And the big games seemed deserted. 256 player maps with all of 16 people a side going by the Shadow War interface.Well, that's too bad. MAG is an amazing game. In my opinion, it took quite a few massive overhauls to really turn it into a great game, but once they made the maps faction-neutral, fixed some of the terrain, and overhauled the weapon mechanics, it became one of the best shooters of this gen.
Perhaps, but I thought it had a good start? Sold okay to begin with, and it it was great, would ahve grown from word-of-mouth, surely?
The skill trees are completely different, and when the game launched, weapons had no recoil, making LMGs way, way, way OP. The way it works now, LMGs are true support weapons; you can't just use them like ARs and expect to live long. You also can't just spray anything full-auto at range and expect to hit much. They also tweaked the radius and power of some of the electronics.Your post caused us to take a look last night. Seemed very much the same to me on the early levels we played (Sabotage I think). And the big games seemed deserted. 256 player maps with all of 16 people a side going by the Shadow War interface.