Been away from the scene...so can anyone tell me wth is this MAG beta ?
Argh... you're right. I haven't played with the skill tree. Gaffers are complaining about point wastage on low end capabilities, but IMHO, the gap disadvantage you mention is a bigger killer.
Have you posted your feedback on the official forum ?
Either remove them or may be make them useful for teamwork !
Been away from the scene...so can anyone tell me wth is this MAG beta ?
(Bad) gameplay video:
(Start @ 6:58)
I think it uses a similar control scheme as Socom 4. It will take time to get used to.
It's bad for throwing grenade since the view will shift up when I aim high.
Will still give it a try since MAG is my fave shooter at the moment.
Well I'll consider Metroid Prime to be the best Wii shooter & its borderline perfect. The Conduit is the Wii game with most customizable controls & the shooting due to this very thing works like a charm but I find it hard to control due to the nature of game requiring a lot of movements at the same time. Also my hands start to fatigue if I play most Wii shooters for more than an hour with motion controls.Is the best WII shooter jumpy ? It may be a game issue, rather than a Wii problem.
Believe me...you won't want to try out a shooter with "fixed" aim, it will give you nausea/headache & make it ultra hard for you to play the game cause while using a motion controller your hands are never steady, so if you have a "Fixed" aim then your character will keep changing his view angle every micro second.How about one with no bounding box ? What does the light gun game use ?
You'd filter that high frequency noise out.... make it ultra hard for you to play the game cause while using a motion controller your hands are never steady, so if you have a "Fixed" aim then your character will keep changing his view angle every micro second.
Believe me...you won't want to try out a shooter with "fixed" aim, it will give you nausea/headache & make it ultra hard for you to play the game cause while using a motion controller your hands are never steady, so if you have a "Fixed" aim then your character will keep changing his view angle every micro second.
Yes, to a degree. You'd have to balance it out. But TBH I'm not a fan of the idea of full-aim anyway, prefering move targeting and not Move looking. Another reason why a nub would've been great on Move - you could dual-thumb move and look just like DualShock, and then stop and aim with Move. i dare say some amazing gamers would be able to move, look, and aim simultaneously.