Mmmm are you saying that coordinated teamplay should not be rewarded?
No, I'm saying you shouldn't out that high level of play up against a low level of play, just as you wouldn't put Woking FC (in their current form) up against Man U, or a 13 year old regional 100m runner up against the Olympic finalists. Games are supposed to be
fun and being on the receiving end of a thrashing for 20 minutes isn't. I've been on both sides of thrashings in different games, and I always consider it appalling game design/balancing, never helped by teammates quitting because they're fed up. In fact there's a significant clue. If a game is fun, people wouldn't quit. If players are quitting a round it means the designers have made mistakes and are pissing them off. A highly skilled clan should be fighting other highly skilled clans, not a rabble. The best games I ever play online are those of similar skill-level players, that bring an ebb and flow to the balance of power, exciting struggles, and often close endings, either winning or losing in the final minutes. Games where the enemy are getting mowed down at the spawn points, or where I'm getting mowed down at the spawn points, aren't fun, and I soldier through them just for the XP and to try different tactics when I can.
I think the lag is more noticeable during odd hours (i.e., playing with EU and Asia players).
Shifty, if you headshot people, they should not be revivable.
That's what I thought. I guess where I'm seeing a head-shot, the players are actually positioned differently and I'm hitting torsos.
Where were you hiding when the enemies killed you through the wall ?
Lots of places. Worst one last night, attacking B on SVER Sabotage. On the rightmost side there's that little shack in the middle of that passage to the walkway. I was peering around the right of said shack, saw two enemies in the distance, let off a few bullets, took a couple and retreated behind the shack. A second later I died, and the camera swung round to point through the shack. As another example, defending VALOR right-side (can't remember if that's A or B), you have those defensive walls forming a perimeter, apparently put there by VALOR to help enemies sneak round (I recommend the VALOR leaders pick up a book on medieval fortifications as a starting point to reconsider their defensive position!). A couple of times I've engaged enemies and retreated well behind the wall to fix myself up, only to be dealt a killing blow through the wall. Or maybe the bullets are curving around it. RAVEN
are supposed to be High Tech!
I also tried shooting through tents, detecting enemy on the other side with my motion detector and spraying liberally in their direction. It didn't work, not registering a single hit. The tents in question were the ones at the back on the right, based on VALORs POV, so I guess the left side for attackers.