What did Kotaku learn from their call-for-participation in MAG ? http://kotaku.com/5461937/mag-review-world-of-shadow-warcraft I was hoping he dives into the details of his campaigns with Kotaku readers (like how they all suffered and died hugging together). Too bad he went for the general observations.
Haha, that's pretty cool. Surprised at how smooth it looks considering there's 128 people on screen. Reviews on this game seem very mixed ranging from average to very good. I hardly play online games anymore otherwise I'd probably be all over this.
It's a missed opportunity for quick adoption. I have a suspicion the game will do fine as long as Zipper patch in the missing training content. I see more and more people joining and playing on my friends list. EDIT: I hope they allow the users to design our own game modes. Since the commanders can already set way points, Zipper might as well allow them to designate playing area, target, objectives, points etc. to create our own mini-FPS games.
http://forums.mag.com/mag/board/message?board.id=generaldiscussion&thread.id=237888 For those having stat tracking problems. Zipper is aware of it, and is working on it.
X-Play: http://g4tv.com/games/ps3/62019/MAG/review/ (4/5) Gamespot: http://www.gamespot.com/ps3/action/...vert&om_clk=gssummary&tag=summary;read-review (8/10)
Here's a good description of the many strategic and tactical targets in MAG: http://www.neogaf.com/forum/showpost.php?p=19607970&postcount=3091 EDIT: Look at the above assets, come on, release some new game modes that let the game become the LittleBigPlanet/Modnation Racer of FPS. You're very close now (though still a shit load of work to do). Use the same huge maps but allow commanders to select which part to play in. The ranking, factions, weapons, objectives, in-game selection UI and mechanics have all been defined, we only need to pick what and how we want to play. Today, the commanders are supposed to tell us the best attack plan, just like creating a mini-game level anyway. Let the players execute the plans and the better executer gets to win the game. But before that, finish the training videos (quickly) and any other server fixes. Would be nice if Zipper could publish some info about their new server tech. If you want to, you can even let players submit (training and captured) videos for sharing.
http://forums.mag.com/mag/board/message?board.id=generaldiscussion&thread.id=240577 Hopefully I'll get my ribbons back.
I wonder if the large patch will see balance changes. Really, the idea of allowing anyone to defend any map is the best one. For one, it increases the effective number of maps if you can play maps from different angles.
Lately I have gotten into games with guys that communicate and plays as a team and then the only games that we have any serious problem with is against SVER on Sabotage & Domination on Defence, others we have been able take.
Whelp, I lost all games tonight (Can't concentrate because I was working at the same time). Had a blast with chemical grenade, claymore and machine guns. Need to go home to freshen up, before I hop back to work again. It's 7:05am ! Machine gun + heavy armor is the way to play the game. ^_^
That's my next target. Originally, I wanted a 4 x scope or a foregrip first. But health seems more important. I can save the armor weight for something else.
This is a rather disappointing patch. My stats and ribbons that I missed are permanently gone, half my stats are still disappearing and reappearing, there are connection issues, and the respawn bug still remains.
What happened ? Other than 2-3 second teleportation about 3 times so far, I have not encountered any issue at all.