Trinergy exists. We've had an early Trinergy engineering sample in the office for ages.... and I'm sure as hell certain that it wasn't 'photoshopped'.
Well that's easy, Trinergy isn't based on a fantasy chip What about the Hydra board, is that still in play or is Charlie onto something?
Well that's easy, Trinergy isn't based on a fantasy chip What about the Hydra board, is that still in play or is Charlie onto something?
Charlie didn’t even understand the technology behind this. He might have heard some rumors but could he put them in the right context without the technology knowledge?
The Lucid Hydra board is still very much in play. Lucid is optimizing the driver for Windows 7 so that it works stable and in all configurations. As you can probably understand, the mix 'n match concept is an awesome idea, but MSI wants to deliver a product of high quality and especially one that's very stable. So when Fuzion has passed the MSI internal qualification assurance test, we will bring it to the market, which is most likely Q1 2010.
Maybe he means that the chip decides on where Lucid's own data goes to (originating from it's driver)
Excellent news, I was worried it might never see the light of day, and while Charlie does like his hyperbole he's had a lot of coups lately so I feared the worst. If all this product does is force both ATI and Nvidia to improve their GPU scaling methods then I'd be delighted. If it works as well as advertised (and that's a mighty big if) then its definitely something I'd be interested in.
Performances wise you can’t beat AFR if the game is AFR friendly. The only problems it causes are the somewhat higher latency and the so called micro stuttering. The second problem is solvable on the hardware level by adding some timer and synchronization logic.
This brings up another interesting issue: the main (only?) marketing point for Lucid is heterogeneous multi-card, since if you want to do homogeneous you'd just use SLI or CF. What sort of micro-stuttering like effects will you get if you have 1 card that renders 20% faster than the other card? The only way I can think of to handle this is to delay the faster card so it behaves like the slower card.
Another problem regarding multi-vendor combos that popped at another forum - what do they plan to do with different AA patterns and AF quality for example?
There's just no real way to get separate vendors cards working together without problems
It doesn't really need any hardware, as long as the driver knows the frame completion times it can detect the stutter and block render calls to smooth out the instantaneous frame rates. The problem is that fixing microstuttering will always lower average frame rate ... ie. benchmarks.The second problem is solvable on the hardware level by adding some timer and synchronization logic.
When mixing different generation of chips, trueThis problem can although occur with different chips from the same vendor.
It doesn't really need any hardware, as long as the driver knows the frame completion times it can detect the stutter and block render calls to smooth out the instantaneous frame rates. The problem is that fixing microstuttering will always lower average frame rate ... ie. benchmarks.
Maybe they can throw in an option for turning CF off while they're at it? And an option for turning texturing optimisations off would be great too.They should simply add an option for it in the CP.
Maybe they can throw in an option for turning CF off while they're at it? And an option for turning texturing optimisations off would be great too.
In other words: don't count on it.
And loose some functions like AA forcing in Oblivion with it, yeah.You can turn off CF in CCC by disabling Catalyst A.I.