When I was in bed yesterday evening (just after reading way too many pages of some rendering whitepaper ), I was thinking about texture filtering and I came up with a question I myself couldn't find an answer to.
What do you do when the resolution of the texture you want to use is far lower than the resolution of the output device? Do you just scale it, so that, say, 4 pixels on the screen all get assigned the same texel color? Doesn't that create loads of artifacts?
Until now, I only heard about having more than one texel affect one screen pixel, never less.
Hope I made myself clear enough.
What do you do when the resolution of the texture you want to use is far lower than the resolution of the output device? Do you just scale it, so that, say, 4 pixels on the screen all get assigned the same texel color? Doesn't that create loads of artifacts?
Until now, I only heard about having more than one texel affect one screen pixel, never less.
Hope I made myself clear enough.