Re: ...
I MEAN, JUST LOOK AT THIS......
Fafalada, someone who actually develops on PS2, and Archie4oz, a former Square employee, both agreed that the bandwidth of PS2 is not really what cripples its performance the most.
in fact they said that given the choice, the first thing they would improve would be the amount of memory, both system memory and the eDRAM in the GS, since improving the bandwidth in the EE-GS bus wouldnt really do much for performance as much as those 2 would.
also they complained about the lack of nice blending modes on the GS. oh, and the amount of cache memory in the EE (those little 16k here and 16k there.. those ones)
As u can see, bandwidth is not the main issue here
Of course, u still wont be convinced even after they say it themselves, so i don't know why i bother...
Not really PS2 deja vu....
oh and it's ps2 not psx2 and deja vu, not deja vue....
DeadmeatGA said:You can look at the bandwidth numbers of CELL as the best indicator of its real world performance; 25 GB/s for Yellowstone bandwidth and 30~40 GB/s peak throughput for Redwood interface between CPU and GPU is rather restrictive. What's so shocking about PSX3 is that SCEI seemed to have repeated all the major design errors of PSX2 that crippled it; the memory bandwidth is fairly low for a machine of this FLOPS rating, vertices still travel between CPU and GPU over a slow bus, the system memory is on the CPU side so textures still have to travel over the redwood bus. A PSX2 deja vue.
I MEAN, JUST LOOK AT THIS......
Fafalada, someone who actually develops on PS2, and Archie4oz, a former Square employee, both agreed that the bandwidth of PS2 is not really what cripples its performance the most.
in fact they said that given the choice, the first thing they would improve would be the amount of memory, both system memory and the eDRAM in the GS, since improving the bandwidth in the EE-GS bus wouldnt really do much for performance as much as those 2 would.
also they complained about the lack of nice blending modes on the GS. oh, and the amount of cache memory in the EE (those little 16k here and 16k there.. those ones)
As u can see, bandwidth is not the main issue here
Of course, u still wont be convinced even after they say it themselves, so i don't know why i bother...
Not really PS2 deja vu....
oh and it's ps2 not psx2 and deja vu, not deja vue....