I remember reading this article at Gamasutra, where one author proposed the idea that perhaps in the future, textures won't be used anymore and that polygons themselves will be painted. He went on to say that textures are a horrid nuisances with their caching, compressing, transfering them etc. and that once characters and game-worlds become more detailed, the need of space for those textures will arise.
What are the chances next generation systems might incorporate such an approach? Is this fairly realistic, can it be achieved?
I'll see if I can find the link to that article - if I do, I'll make sure to post it.
What are the chances next generation systems might incorporate such an approach? Is this fairly realistic, can it be achieved?
I'll see if I can find the link to that article - if I do, I'll make sure to post it.