Let's talk... PSP graphics + Design

A nub is okay for applications where reliability isn’t absolutely crucial, use only sporadic, and you don’t press down very hard, like IBMs touch point for their notepads. IMO it would be very uncomfortable for heavy, use like in a videogame. A concave surface is much more comfortable to press down on, than a convex one. The "disc" wouldn’t really have to be that big, 1.5 cm would be sufficient.
 
rabidrabbit:

> Oh, but there could be a hole for the stick on the upper half of the 'flip
> top'

That would make the unit both thick and wide.



Squeak:

> like IBMs touch point for their notepads

You wouldn't have to model it after those horrible contraptions. Imagine a dual shock stick or cube stick without the actual stick. I needn't be anything more than a ball with a place to rest your thumb.
 
IMO I much prefer the convex surface to concave for thumb controlling.
After all you (or at least I do) 'steer' the analog stick mostly not with the tip of your thumb, but with that part of your thumb where fingerprint is (is there an anatomical name for that part?)

A concave surface sort of forces the tip of the thumb into the concave, and limits the thumb movement somewhat (especially if you hands are 'tied' around a controller or handheld.
The thumb rests more naturally at convex surface, and it can rest more straight.
 
Well, the top of a dual shock stick is concave. They are probably going to make it as similar to that design as possible.
 
cybamerc said:
Well, the top of a dual shock stick is concave. They are probably going to make it as similar to that design as possible.
Is it???
Top of the DS is (--- i.e convex
If the top was )--- then it would be concave
 
Hmm... maybe my memory is playing a trick on me. Doesn't one of the Sony pads have concave sticks (ie. that curves inwards)? DS or DS2?
 
Don't think so. If I recall right, DS's have always had convex tops. Not sure of the very first models though.

Logitech's Wireless PlayStation controller has concave sticks.
And they are a pain to use as there is no rim to speak of, where you can rest your thumb, and they are slippery as something very slippery.
 
How about something like this?
PSP20030917.bmp
 
cybamerc said:
Hmm... maybe my memory is playing a trick on me. Doesn't one of the Sony pads have concave sticks (ie. that curves inwards)? DS or DS2?

you are correct the first versions featuring dual analogue controllers for PS1 are Concave (not the same as the dual shock controllers which came shortly after incorprating the rumble feature).

I am surprised you recall this since the product was so short lived.
 
notAFanB:

> I am surprised you recall this since the product was so short lived.

I think my cousin has one. I only have the original pads myself.
 
rabidrabbit said:
IMO I much prefer the convex surface to concave for thumb controlling.

Well actually the ideal shape would be a saddle shaped stick.
If you look at the way a thump moves, vertically it is does a rolling action, whilst horizontally it’s more of a straight move without to much rolling.

A concave surface sort of forces the tip of the thumb into the concave, and limits the thumb movement somewhat (especially if you hands are 'tied' around a controller or handheld.
The thumb rests more naturally at convex surface, and it can rest more straight.

Notice that I’m saying: "very little travel length" (don’t know if that’s the right way to put in English, but you know what I mean).
What I’m talking about is a movement sensitive disc, that hardly moves when used. That would be much better suited to a handheld where space is at premium.
 
Squeak:

> Notice that I’m saying: "very little travel length"

Can't be too short though. Humans don't have that much controll over their body. You'd probably need around a cm on each side of the disc with the disc itself being at least 2 cm. A nub would take up less space :) A disc might also be ill-suited for a portable system since it's more likely to have issues with dirt getting caught under it.

A disc might be well-suited for pads though. I think it might allow for speedier movement compared to a stick.
 
haha :) now it does look like a nipple!
Looks like it's pegging to be nibbled :D
Can't see where it is positioned on your PSP concept though :?
 
cybamerc said:
Squeak:

> Notice that I’m saying: "very little travel length"

Can't be too short though. Humans don't have that much controll over their body.

Much of the human body’s balance and coordination skills, come from being able to feel pressure on the skin. For example, I doubt we would be able to walk very well if we couldn’t feel the pressure of the ground underneath our feet.
"Position measuring" in the joints aren’t very precise, when we write or use a joystick, precise movement is a result of a hand-eye feedback loop, and being able to feel the object position and force if it on our skin.
That’s why I think a very stiff joydisc would work.
 
There's not enough known about GPU to argue that. Only CPUs 'clearly' show scalable power requirements, and by the looks of things the second R4k will be 90% idle in games, so there's power saving right there

Well faf, hows that go for developers who want to make games with variable graphics? Is it harder than just one standard output? Will it screw up the game codes or whacha?
 
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